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  • Co-designing a Care Plan Guide App to Support Early Conversations About End-of-Life Care in Dementia
    Publication . Neves, S.; Macdonald, A.; McLellan, E.; Poole, M.; Harrison-Dening, K.; Tucker, S.; Bamford, C.; Robinson, L.
    Talking about death and end-of-life care (EoLC) can be a sensitive topic for people affected by dementia and their families. However, recent research [1] has identified the need for people living with dementia (PLwD) to start planning timely discussions about their future care to help their family and professional carers to confidently make decisions on their behalf when they are no longer able to do so themselves [2]. This paper describes a five-stage iterative co-design approach aimed at understanding the type and nature of these sensitive discussions and developing a resource to support PLwD, their families and carers. The resource took the form of a Care Plan Guide app, as a tool to help initiate early discussions about anticipatory care planning [3] in dementia for PLwD to ensure good personalized care and that important wishes were honoured. The paper highlights the importance of the involvement and active collaboration of families living with the illness. It discusses lessons learned, reflections and recommendations for approaching co-designing healthcare digital resources for sensitive EoLC issues that may have wider applications than for PLwD.
  • Translations 2.2013
    Publication . dos Santos, João
    Translations 2.2013 is a digital device for the presentation of drawings, based on the interpretation and translation of others' drawings data. On this work it is proposed the experience of the perception of the duration of the act of drawing, as well as of other representations for its data, as a way to place the observer on the position of interpreter and creator of a mental copy of the drawing. The drawings being displayed have been previously produced using another device's module, constituted by a digital drawing machine and a person to make the drawing, that will record, on a text file, the data corresponding to every pixel's position and its quantity. Translations 2.2013 is a device that interprets and transforms these data in a copy drawing of its original and in graphs of the relation of each pixel's position and the duration of the drawing process. This drawing presentation has the duration of one day, happening pixel-by-pixel, in order to accentuate the act of drawing as a performative act inscribed in a duration. By turning the revelation of the drawing in an extremely slow process it becomes relevant the observer's perception as a subjective and creative action.
  • A eficiência da materialidade - O recurso a ferramentas digitais de simulação e fabricação aditiva na procura de uma maior eficácia dos dispositivos
    Publication . Gonçalves, Sérgio; Mateus, João Vasco; Hernandis-Ortuño, Bernabé
    A praxis do Design de produtos, condicionada pelas crises sociais e ambientais que o mundo atravessa, deve passar pela procura de uma cada vez maior eficiência dos objetos na sua dimensão ambiental. Embora esta questão esteja a jusante de questões eventualmente mais relevantes na minimização deste problema, e que têm a ver com a legitimação da própria existência dos dispositivos, a otimização do recurso a matérias primas no fabrico de objetos é de fulcral importância. A possibilidade de otimizar os produtos pela redução da incorporação de matéria prima no seu fabrico e adequar o material a uma determinada utilização é central no seu processo de desenvolvimento. Por outro lado, as novas possibilidades trazidas pela fabricação aditiva no sentido de reduzir a quantidade de materiais e processos industriais associados à produção de componentes técnicos complexos permite perspetivar uma melhoria significativa do impacto ambiental tradicionalmente associado à sua obtenção. O presente artigo procura examinar como as tecnologias digitais de análise, otimização e fabricação aditiva poderão constituir uma resposta viável para uma produção mais eficiente do ponto de vista da incorporação de recursos não-renováveis e da minimização do impacto ambiental associado às tecnologias de produção tradicionais.
  • Drawing skills, tracing and attention – towards drawing without hands
    Publication . Santos, João Dos
    Is there a drawing skill integrating a common ground for the perception of the things in the world? This is one possible question regarding an approach to the function of drawing today. There is no straight answer to this question because there is no univocal definition of drawing. Nonetheless, it is possible to delineate one important skill that is developed through the practice of drawing: attentive look. Attention, as addressed in these lines, is an educated perceptual skill that permeates the ability to see and to draw2. I will argue for the value of traced drawings.I am assuming that the acquired knowledge and understanding of the visual field, integrating different parts in relation to each other and to the mind of the drawer, is this common ground; and that drawing as the mediation of this visual perception is the required skill. I will also suggest that attentive drawing can be measured and made visible using digital technologies, namely EEG interfaces, as an artistic undertaking.
  • Design as Translation: what does it mean to have an healthy life?
    Publication . Bispo, Renato
    In modern societies, this question tends to be answered by maintaining the body young and fit, usually thru a low-fat diet and physical activities like run or going to the gym. This way, behaviors related to training have become a materialisation of being healthy, giving body to the concept of “healthy living”. But should we consider this materialization as a definitive translation of the concept of being healthy? Ideas need to be materialized so they can be assimilated in life. Assuming this point of view, Design can be defined as a materialization process which translates concepts into objects and behaviors. Therefore, to design something should be understood as a process of embodying meaning in the language of objects. Complex concepts such as “healthy living” can be broken into several moments and are the result of subjective perception. Objects can serve as catalysts of the experiences that define this perception, creating interactions that can make people feel healthy and transforming the abstract idea of “healthy life” into a concrete perception. This presentation intends to discuss how the perception of having a healthy life should be designed in the future, trying to make clear that to design is not a neutral translation but an encoding process which can profoundly change the meaning of a concept according to the way it materializes it.
  • Illustration and tactile image: 3D printing in favour of the creation of inclusive materials and its use at the intersection with workshop printing techniques
    Publication . Mateus, João; Marques, Nuno Fragata
    This article is about a search for the creation of tactile images and illustrations from the use of workshop printing techniques and 3D printing. Explorations in the search for communication and expressiveness, produced in ESAD.CR as part of investigation projects and classroom projects with teachers and students. This article reveals how exercises and experimentations in classes and in workshops led to the creation of accessible resources, promoting practical re ection through them. The article begins by providing an overview of visual and tactile images created with students, then focuses on the possibility of creating tactile illustrations by using 3D printed plates and printing press techniques. This article reveals how, approaching working through experimentation and comprehension, led to the creation of accessible resources and practical re ection on them. Focusing on the creation of accessible materials for di erent projects and purposes, the explorations presented result in nished work for speci c audiences, but also as work in progress, as directions for continuous research in tactile illustration, images, and communication.
  • Strategy Reconfiguration Modeling for Higher Education Institutions in the Context of the Bologna Declaration
    Publication . Rafael, Célia Salmim
    The European Union, EU, is today an European area where citizens move freely to live and work. This new reality critically impacts almost every aspect of life in Europe. As a consequence, Education (and the employment it enables) gained a European dimension. However, the establishment of equivalences among Higher Education Institutions (HEIs), educational programmes is not a trivial task, being an obstacle to the mobility and employability of European citizens. The Bologna Declaration (BD) states the EU strategic intent in this field, namely, by providing mechanisms to establish programmes equivalence. Equivalence is built using the European Credit Transfer System (ECTS). The purpose of this paper is to propose a new model to support HEI strategy reconfiguration in order to comply with this new reality. This model addresses two main aspects. First, a formal model is developed to compute ECTS. Second, a set of cost (human and material) indicators is proposed. In order to ascertain the main characteristics of the model, a Programme from "Escola Superior de Tecnologia, Gestão, Arte e Design" (ESTGAD) of Caldas da Rainha is used as case study.
  • Desenho de decalque - translação, interpretação e heurística
    Publication . Santos, João Dos
    Drawing by tracing is composed of the duration of the drawer’s action of tracing on a tracing paper (almost transparent or translucent), positioned over the image (of the object) to be traced. In this text, I attempt to reflect upon the available means for the elaboration of drawing strategies leading to the making of a tracing drawing. These strategies are based on the drawer’s choices, which in turn depend on their abilities as drawer and observer. I propose the tracing drawing as a type of translation and interpretation, which, through heuristics, is revealed as ancillary to other drawings. I also propose the attentional tracing drawing as a contribution to the development of learning drawing strategies,, by contributing to the awareness of the act of drawing by the drawer.