Unidade de Investigação - CIIC - Computer Science and Communication Research Centre
Permanent URI for this community
Browse
Browsing Unidade de Investigação - CIIC - Computer Science and Communication Research Centre by Sustainable Development Goals (SDG) "10:Reduzir as Desigualdades"
Now showing 1 - 10 of 44
Results Per Page
Sort Options
- 802.21-MPA-IMS ArchitecturePublication . Rodrigues, Carlos Miguel de Jesus; Rabadão, Carlos; Pereira, AntónioMobility has become a keyword nowadays with the evolution of mobile devices market and proliferation of realtime services. IP Multimedia Subsystem (IMS) is a single, standardized service framework that supports voice, video, data and messaging services, but does not provide seamless mobility for packet based sessions. This paper purposes an IMS architecture with IEEE 802.21 and media-independent pre-authentication (MPA) integrated. IEEE 802.21 can enable this seamless mobility in IMS and, additionally, MPA provides a secure handover optimization scheme, reducing, as a consequence, handover latency. The main goal of this architecture is to provide seamless and secure handovers between different access technologies in an IMS-based environment.
- AMIGA - An Interactive Musical Environment for GerontechnologyPublication . Reis, Lee Scott; Reis, Gustavo; Barroso, João; Pereira, AntónioBenefits provided by music in humans have been reinforced through several studies, mainly by active participation in musical therapy sessons, with surprising results in physical and psychological rehabilitation. However, all the previous implemented approaches require specialized hardware to function and complex configurations to set-up. We define a computational system focused on the elderly to allow musical expressiveness through motion, solely using the resources available in an ordinary home computer. To evaluate our approach, we developed a prototype and piloted acceptance tests on several senior citizens, with an average age of eighty-three. Our experiments showed high levels of interest from the senior citizens, denoting positive capabilities of well-being and life quality enrichment. The performed experiments have also shown that an ordinary computer is capable of performing the proposed methodology, without any restriction.
- Artificial intelligence applied to the stone manufacturing industry: A systematic literature reviewPublication . Santos Silva, Alexandre; Antunes, Carolina; Miragaia, Rolando; Costa, Rogério Luís C.; Silva, Fernando; Ribeiro, JoséNatural stone has long been used in construction, as its properties provide functional and visual value, and the natural stone market currently holds significant importance in the global economy. It is important to consider integrating new technologies in the production chain to aid the industry in moving forward, increasing profit margins and reducing wasted material. This article reviews recent trends in using Artificial Intelligence and Machine Learning techniques in the industry between 2017 and 2024, following a methodology for Systematic Literature Reviews in computer science. It was found that extensive research has been conducted on the subject of tile classification, with solid solutions proposed, achieving results that can be considered robust enough for industrial application. Other subjects comprise tasks regarding stone cutting and defect detection, as well as variable prediction, and quarry activity monitoring. Some authors propose solutions to integrate new technologies into the complete production chain. While more research needs to be done on specific subjects, this review provides a solid first step to future research.
- Artificial Intelligence-Driven User Interaction with Smart Homes: Architecture Proposal and Case StudyPublication . Lemos, João; Ramos, João; Gomes, Mário; Coelho, PauloThe evolution of Smart Grids enabled the deployment of intelligent and decentralized energy management solutions at the residential level. This work presents a comprehensive Smart Home architecture that integrates real-time energy monitoring, appliance-level consumption analysis, and environmental data acquisition using smart metering technologies and distributed IoT sensors. All collected data are structured into a scalable infrastructure that supports advanced Artificial Intelligence (AI) methods, including Large Language Models (LLMs) and machine learning, enabling predictive analysis, personalized energy recommendations, and natural language interaction. Proposed architecture is experimentally validated through a case study on a domestic refrigerator. Two series of tests were conducted. In the first phase, extreme usage scenarios were evaluated: one with intensive usage and another with highly restricted usage. In the second phase, normal usage scenarios were tested without AI feedback and with AI recommendations following them whenever possible. Under the extreme scenarios, AI-assisted interaction resulted in a reduction in daily energy consumption of about 81.4%. In the normal usage scenarios, AI assistance resulted in a reduction of around 13.6%. These results confirm that integrating AI-driven behavioral optimization within Smart Home environments significantly improves energy efficiency, reduces electrical stress, and promotes more sustainable energy usage.
- Contact center: information systems designPublication . Rijo, Rui; Varajão, João; Gonçalves, RamiroThe economic sector of contact centers is growing by more than 8% a year. It is a multidisciplinary area in which information systems are decisive to organizations' success. Contact Centers' Information Systems deal with real time requisites and critical business information. A theorybuilding research shows a framework with 12 key design factors to consider, which managers might use to develop projects and researchers may adopt for further investigation in the area of Contact Center design. This work intends to provide a valuable link between the research community and practitioners in industry.
- Dispositivo de Navegación Portable para Personas No VidentesPublication . Yanez, Daniel Vera; Marcillo, Diego; Pereira, AntónioLa visión es uno de los más importantes sentidos que ayuda a las personas a navegar en nuestro mundo. Comúnmente las personas no videntes desarrollan sus otros sentidos para poder sentir sus alrededores, pero en ciertos casos esto no es suficiente. Los sentidos pueden ser perturbados por el ruido o enfermedades. Por esta razón se han desarrollado muchos artefactos para ayudar a este grupo de personas. Artefactos como bastones blancos o perros guía ayudan a las personas no videntes a moverse en su entorno. Este artículo propone el uso de un sistema que detecta y reconoce obstáculos cercanos, dando una retroalimentación audible al usuario, evitando una colisión. Es un sistema inalámbrico para que sea cómodo para el usuario. El sistema ayuda a las personas con discapacidad visual a moverse en escenarios interiores o exteriores. Los objetivos del sistema es detectar los obstáculos que los bastones blancos o los perros guía no pueden, ampliando su rango de detección.
- Elder care architecture - A physical and social approachPublication . Marcelino, Isabel; Barroso, João; Cruz, José Bulas; Pereira, AntónioAs we observe society in our days, we can see that people live longer; this means that we have an older population, more likely to have health issues. The special needs presented by the elderly are becoming a major concern for all of us, along with the lack of time demonstrated by society as a whole and, as a consequence, the lack of time is seen when families are not able to take care of their own elders. Many solutions are being presented in order to solve this problem. Some of them are taking advantage of the new technological developments in the body sensor networks area. In this paper we propose the architecture of a system called Elder Care. The Elder Care solution has two primary goals: monitoring vital signs, sending alerts to family and to specialized help and providing a social network in order to help end the elderly's social isolation.
- Elder Care Modular SolutionPublication . Marcelino, Isabel; Pereira, António Manuel de JesusThe Elder Care solution has two primary goals: monitoring vital signs, sending alerts to family and specialized help and provide a social network in order to wrap all older population to avoid social isolation [1][2]. In this paper we will show the methodology used to obtain Elder Care's architecture and point some guidelines to our present work: Elder Care's implementation.
- Energy systems models for efficiency towards Smart CitiesPublication . Galvao, Joao R.; Moreira, Licinio M.; Teixeira Ascenso, Rita Margarida; Leitao, Sergio A.The way of energy use in the European Union (EU) needs to be improved by continuous promotion of sustainability and an efficient manner to ensure citizens' quality of life. This work presents two new energy models: i) retrofit of the present energy system in a public library building; ii) improving energy efficiency in public lighting using new technological solution Light Emission Diode (LED), new methods of control and management while leveraging the use of renewable energy as power supply. Both can act as a vehicle to disseminate concepts of Smart City (SC) and Internet of Things (IoT), also, as the development of energy production based on renewable energies: biomass and sunlight. With these two proposals it is intended to improve energy efficiency behaviours reducing energy waste, making use of the latest techniques and equipment, which promote more efficient management. This will lead to an effective reduction of energy consumption associated with public lighting while maintaining recommended levels of luminance in different situations. Finally this research is also to complete, a long-term goal of the EU, which is to develop a society that better uses their energy systems and, in Portugal, increase the use of available renewable energy sources.
- Evolution of Artificial Terrains for Video Games Based on AccessibilityPublication . Frade, Miguel; Vega, Francisco Fernandez de; Cotta, CarlosDiverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game.
