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Resumo(s)
INTRODUĆĆO: A utilização do jogo como estratĆ©gia de reabilitação tem revelado um especial impacto nas variĆ”veis cognitivas no idoso, nĆ£o sendo consensual o seu impacto em indicadores fĆsicos. OBJETIVO: Medir o efeito do treino com um jogo de tabuleiro na melhoria da coordenação dos membros superiores e na forƧa de preensĆ£o palmar em idosos institucionalizados. Foi tambĆ©m caracterizada a percepção dos idosos sobre o jogo como estratĆ©gia de reabilitação. MATERIAIS E MĆTODOS: Foi conduzido um estudo quase-experimental, longitudinal, incluindo 10 idosos institucionalizados sem alteraƧƵes significativas
na cognição (6CIT 0-7) e na mobilidade dos membros superiores. Este grupo foi inicialmente avaliado (T0) quanto à Força de preensão manual (FPM) e quanto à coordenação dos membros superiores (Bateria
de testes EUROFIT), repetindo a avaliação após 2 semanas de terapias convencionais (T1), tendo sido novamente reavaliados 2 semanas após frequentarem as terapias convencionais mais 2 horas adicionais de um programa com um jogo de tabuleiro (T2). Foi ainda coletada a perceção dos idosos sobre a experiĆŖncia com o jogo. Foi comparada a evolução entre T0-T1 e T1-T2 usando o teste de Wilcoxon. RESULTADOS: Apenas entre T1 e T2 ocorreram mudanƧas significativas na EUROFIT (p=0.005) e na FPM para ambos os membros (p=0.005; p= 0.007). Os idosos destacaram uma maior relevĆ¢ncia do jogo no trabalho em equipe, no estĆmulo de raciocĆnio e de agilidade dos membros superiores. CONCLUSĆO: O jogo de tabuleiro Ć© uma potencial ferramenta para completar a terapia convencional, sendo a experiĆŖncia considerada muito positiva pelos idosos participantes (ClinicalTrials.gov IDIPL10062019).
INTRODUCTION: Using games as a rehabilitation strategy has significantly impacted cognitive variables in the elderly; however, its impact on physical indicators is not consensual. OBJECTIVE: To measure the effect of a training program with a board game on upper limb coordination and handgrip strength of institutionalized elderly. The elderlyās perception of playing a board game as a rehabilitation strategy was also characterised. MATERIALS AND METHODS: A longitudinal quasi-experimental study was carried out, including 10 institutionalized elderly people without significant changes in cognition (6CIT 0-7) and upper limb mobility. This group was initially evaluated (T0) for handgrip strength (HGS) and coordination of the upper limbs (EUROFIT test battery), repeating the assessment after 2 weeks of conventional therapies (T1), and also again 2 weeks after attending conventional therapies plus an additional 2 hours of a board game program (T2). The perception of the elderly about their experience with the game was also collected. The evolution between T0-T1 and T1-T2 was compared using the Wilcoxon test. RESULTS: Only between T1 and T2 were significant changes in EUROFIT (p=0.005) and HGS for both members (p=0.005; p= 0.007). A greater relevance of game-based program for teamwork, stimulating reasoning, and agility of the upper limbs was perceived. CONCLUSION: The board game is a potential tool to complement conventional therapy, and the experience is well perceived by the elderly participants (ClinicalTrials.gov IDIPL10062019).
INTRODUCTION: Using games as a rehabilitation strategy has significantly impacted cognitive variables in the elderly; however, its impact on physical indicators is not consensual. OBJECTIVE: To measure the effect of a training program with a board game on upper limb coordination and handgrip strength of institutionalized elderly. The elderlyās perception of playing a board game as a rehabilitation strategy was also characterised. MATERIALS AND METHODS: A longitudinal quasi-experimental study was carried out, including 10 institutionalized elderly people without significant changes in cognition (6CIT 0-7) and upper limb mobility. This group was initially evaluated (T0) for handgrip strength (HGS) and coordination of the upper limbs (EUROFIT test battery), repeating the assessment after 2 weeks of conventional therapies (T1), and also again 2 weeks after attending conventional therapies plus an additional 2 hours of a board game program (T2). The perception of the elderly about their experience with the game was also collected. The evolution between T0-T1 and T1-T2 was compared using the Wilcoxon test. RESULTS: Only between T1 and T2 were significant changes in EUROFIT (p=0.005) and HGS for both members (p=0.005; p= 0.007). A greater relevance of game-based program for teamwork, stimulating reasoning, and agility of the upper limbs was perceived. CONCLUSION: The board game is a potential tool to complement conventional therapy, and the experience is well perceived by the elderly participants (ClinicalTrials.gov IDIPL10062019).
Descrição
Palavras-chave
Idoso Terapia recreativa Membros superiores Aged Recreation therapy Upper extremity
Contexto Educativo
Citação
Rosa, M. N., Gordo, S., Pocinho, R., & Marinho, R. (2021). Uso de um jogo de tabuleiro na reabilitação dos membros superiores de idosos institucionalizados em Portugal: um estudo piloto quase-experimental . Revista Pesquisa Em Fisioterapia, 11(4), 657ā670. https://doi.org/10.17267/2238-2704rpf.v11i4.3944
Editora
Escola Bahiana de Medicina e SaĆŗde PĆŗblica
