Unidade de Investigação - CIIC - Computer Science and Communication Research Centre
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Browsing Unidade de Investigação - CIIC - Computer Science and Communication Research Centre by Field of Science and Technology (FOS) "Ciências Naturais::Ciências da Computação e da Informação"
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- 802.21-MPA-IMS ArchitecturePublication . Rodrigues, Carlos Miguel de Jesus; Rabadão, Carlos; Pereira, AntónioMobility has become a keyword nowadays with the evolution of mobile devices market and proliferation of realtime services. IP Multimedia Subsystem (IMS) is a single, standardized service framework that supports voice, video, data and messaging services, but does not provide seamless mobility for packet based sessions. This paper purposes an IMS architecture with IEEE 802.21 and media-independent pre-authentication (MPA) integrated. IEEE 802.21 can enable this seamless mobility in IMS and, additionally, MPA provides a secure handover optimization scheme, reducing, as a consequence, handover latency. The main goal of this architecture is to provide seamless and secure handovers between different access technologies in an IMS-based environment.
- Elder care architecture - A physical and social approachPublication . Marcelino, Isabel; Barroso, João; Cruz, José Bulas; Pereira, AntónioAs we observe society in our days, we can see that people live longer; this means that we have an older population, more likely to have health issues. The special needs presented by the elderly are becoming a major concern for all of us, along with the lack of time demonstrated by society as a whole and, as a consequence, the lack of time is seen when families are not able to take care of their own elders. Many solutions are being presented in order to solve this problem. Some of them are taking advantage of the new technological developments in the body sensor networks area. In this paper we propose the architecture of a system called Elder Care. The Elder Care solution has two primary goals: monitoring vital signs, sending alerts to family and to specialized help and providing a social network in order to help end the elderly's social isolation.
- Elder Care Modular SolutionPublication . Marcelino, Isabel; Pereira, António Manuel de JesusThe Elder Care solution has two primary goals: monitoring vital signs, sending alerts to family and specialized help and provide a social network in order to wrap all older population to avoid social isolation [1][2]. In this paper we will show the methodology used to obtain Elder Care's architecture and point some guidelines to our present work: Elder Care's implementation.
- Evolution of Artificial Terrains for Video Games Based on AccessibilityPublication . Frade, Miguel; Vega, Francisco Fernandez de; Cotta, CarlosDiverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game.
- Fighting Elders’ Social and Technological Exclusion: The TV Based ApproachPublication . Correia, Luís; Costa, Nuno; Pereira, AntónioWe are assisting to the fastest grow of senior population ever and that tendency has brought several challenges for governments, families and for the elderly. The society was not prepared for that. On the one hand, there are many elderly who live alone in the cities and, on the other hand, active people is moving to the cities looking for a better life while leaving behind the villages where they born and grow and the older family members. On the other side, everyone is expecting the aid of technology in order to solve or at least minimize this problem. This paper present a video-calling service targeted for elderly social and technological exclusion and promoting socialization while using recent technology embedded into well-known electronic devices like TVs. The evaluation of results showed that when assisted technology is encapsulated into everyday objects, older people can use it seamlessly, without any learning curve.
- Filtering Email Addresses, Credit Card Numbers and Searching for Bitcoin Artifacts with the Autopsy Digital Forensics SoftwarePublication . Domingues, Patricio; Frade, Miguel; Parreira, João MotaEmail addresses and credit card numbers found on digital forensic images are frequently an important asset in a forensic casework. However, the automatic harvesting of these data often yields many false positives. This paper presents the Forensic Enhanced Analysis (FEA) module for the Autopsy digital forensic software. FEA aims to eliminate false positives of email addresses and credit card numbers harvested by Autopsy, thus reducing the workload of the forensic examiner. FEA also harvests potential Bitcoin public addresses and private keys and validates them by looking into Bitcoin’s blockchain for the transactions linked to public addresses. FEA explores the report functionality of Autopsy and allows exports in CSV, HTML and XLS formats. Experimental results over four digital forensic images show that FEA eliminates as many as of email addresses and of credit card numbers.
- High dynamic range - a gateway for predictive ancient lightingPublication . Gonçalves, Alexandrino José Marques; Magalhães, Luís; Moura, João; Chalmers, AlanIn the last few years, the number of projects involving historical reconstruction has increased significantly. Recent technologies have proven a powerful tool for a better understanding of our cultural heritage through which to attain a glimpse of the environments in which our ancestors lived. However, to accomplish such a purpose, these reconstructions should be presented to us as they may really have been perceived by a local inhabitant, according to the illumination and materials used back then and, equally important, the characteristics of the human visual system. The human visual system has a remarkable ability to adjust itself to almost all everyday scenarios. This is particularly evident in extreme lighting conditions, such as bright light or dark environments. However, a major portion of the visible spectra captured by our visual system cannot be represented in most display devices. High dynamic range imagery is a field of research which is developing techniques to correct such inaccuracies. This new viewing paradigm is perfectly suited for archaeological interpretation, since its high contrast and chromaticity can present us with an enhanced viewing experience, closer to what an inhabitant of that era may have seen. In this article we present a case study of the reconstruction of a Roman site. We generate high dynamic range images of mosaics and frescoes from one of the most impressive monuments in the ruins of Conimbriga, Portugal, an ancient city of the Roman Empire. To achieve the requisite level of precision, in addition to having a precise geometric 3D model, it is crucial to integrate in the virtual simulation authentic physical data of the light used in the period under consideration. Therefore, in order to create a realistic physical-based environment, we use in our lighting simulations real data obtained from simulated Roman luminaries of that time.
- Hybrid population-based incremental learning to assign terminals to concentratorsPublication . Bernardino, Eugénia Moreira; Bernardino, Anabela Moreira; Sánchez-Pérez, Juan Manuel; Gómez-Pulido, Juan Antonio; Vega-Rodríguez, Miguel AngelIn the last decade, we have seen a significant growth in communication networks. In centralised communication networks, a central computer serves several terminals or workstations. In large networks, some concentrators are used to increase the network efficiency. A collection of terminals is connected to a concentrator and each concentrator is connected to the central computer. In this paper we propose a Hybrid Population-based Incremental Learning (HPBIL) to assign terminals to concentrators. We use this algorithm to determine the minimum cost to form a network by connecting a given collection of terminals to a given collection of concentrators. We show that HPBIL is able to achieve good solutions, improving the results obtained by previous approaches.
- A Hybrid Scatter Search algorithm to assign terminals to concentratorsPublication . Bernardino, Eugénia Moreira; Bernardino, Anabela Moreira; Sánchez-Pérez, Juan Manuel; Gómez-Pulido, Juan Antonio; Vega-Rodríguez, Miguel AngelThe last few years have seen a significant growth in communication networks. With the growth of data traffic, network operators seek network-engineering tools to extract the maximum benefits out of the existing infrastructure. This has suggested a number of new optimisation problems, most of them in the field of combinatorial optimisation. We address here the Terminal Assignment problem. The main objective is to assign a collection of terminals to a collection of concentrators. In this paper, we propose a Hybrid Scatter Search (HSS) algorithm to assign terminals to concentrators. Coupled with the Scatter Search algorithm we use a Tabu Search algorithm to locate the global minimum. We show that HSS is able to achieve feasible solutions to Terminal Assignment instances, improving the results obtained by previous approaches.
- Illuminating the past: state of the artPublication . Happa, Jassim; Mudge, Mark; Debattista, Kurt; Artusi, Alessandro; Gonçalves, Alexandrino; Chalmers, AlanVirtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically based and historically accurate illumination allows archaeologists and historians to authentically visualise a past environment to deduce new knowledge. This report reviews the current state of illuminating cultural heritage sites and objects using computer graphics for scientific, preservation and research purposes. We present the most noteworthy and up-to-date examples of reconstructions employing appropriate illumination models in object and image space, and in the visual perception domain. Finally, we also discuss the difficulties in rendering, documentation, validation and identify probable research challenges for the future. The report is aimed for researchers new to cultural heritage reconstruction who wish to learn about methods to illuminate the past.
