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Digital Play Addiction Tendency and Aggressive Behaviors Among Turkish Preschoolers: Evidence from Parent Reports

datacite.subject.fosCiências Médicas::Ciências da Saúde
datacite.subject.sdg03:Saúde de Qualidade
datacite.subject.sdg04:Educação de Qualidade
datacite.subject.sdg17:Parcerias para a Implementação dos Objetivos
dc.contributor.authorSemiz, Selahattin
dc.contributor.authorAykanat, Yüksel Büşra Yüksel
dc.contributor.authorÇoksağır, Büşra Somuncu
dc.contributor.authorAli, Amira Mohammed
dc.contributor.authorLaranjeira, Carlos
dc.contributor.authorYıldırım, Murat
dc.date.accessioned2025-12-10T16:22:30Z
dc.date.available2025-12-10T16:22:30Z
dc.date.issued2025-11-14
dc.description.abstractThe escalating exposure of young children to digital gaming necessitates a critical examination of its behavioral impacts. However, evidence regarding its influence on aggressive behavior remains limited. This study investigated the relationship between digital play addiction tendency and our dimensions of aggression: physical aggression, relational aggression, self-directed aggression, and aggression against objects. This study employed a cross-sectional design, gathering data through parent assessments. The sample consisted of 744 children aged 4 to 6 years. The average age of the participants was 33.5, with 82% of the sample being female. The participants came from a lower (27%), middle (37%), and high (36%) socioeconomic background. The data were analyzed using a Structural Equation Modeling (SEM) approach to test the hypothesized relationships. The main findings from the SEM analysis indicated that a higher digital play addiction tendency was a significant positive predictor of all four dimensions of aggression. These results highlight the potential adverse effects of digital play addiction tendency on the development of maladaptive behaviors in early childhood. This study underscores the urgent need to develop strategies that foster healthier digital media consumption and mitigate the adverse effects of digital gaming on children’s developmental outcomes.eng
dc.description.sponsorshipThis work is supported by national funds through FCT—Fundação para a Ciência e a Tecnologia, I.P. (UID/05704/2025; https://doi.org/10.54499/UID/05704/2025, accessed on 2 November 2025)—and under the Scientific Employment Stimulus-Institutional Call (https://doi.org/10.54499/CEECINST/00051/2018/CP1566/CT0012, accessed on 2 November 2025).
dc.identifier.citationSemiz, S., Aykanat, Y. B. Y., Çoksa˘ gır, B. S., Ali, A. M., Laranjeira, C., & Yıldırım, M. (2025). Digital Play Addiction Tendency and Aggressive Behaviors Among Turkish Preschoolers: Evidence from Parent Reports. European Journal of Investigation in Health, Psychology and Education, 15(11), 233. https:// doi.org/10.3390/ejihpe15110233
dc.identifier.doi10.3390/ejihpe15110233
dc.identifier.issn2254-9625
dc.identifier.urihttp://hdl.handle.net/10400.8/14987
dc.language.isoeng
dc.peerreviewedyes
dc.publisherMDPI
dc.relation.hasversionhttps://www.mdpi.com/2254-9625/15/11/233
dc.relation.ispartofEuropean Journal of Investigation in Health, Psychology and Education
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectDigital play addiction tendency
dc.subjectAggression
dc.subjectEarly childhood
dc.subjectDigital game
dc.titleDigital Play Addiction Tendency and Aggressive Behaviors Among Turkish Preschoolers: Evidence from Parent Reportseng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.issue11
oaire.citation.titleEuropean Journal of Investigation in Health, Psychology and Education
oaire.citation.volume15
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameLaranjeira
person.givenNameCarlos
person.identifier.orcid0000-0003-1080-9535
person.identifier.scopus-author-id22957802900
relation.isAuthorOfPublication7c2157d8-cac9-4004-9438-e92fec260842
relation.isAuthorOfPublication.latestForDiscovery7c2157d8-cac9-4004-9438-e92fec260842

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