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Augmented Reality and 3D Technologies: Mapping Case Studies in Education

datacite.subject.fosEngenharia e Tecnologia
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorCardoso, Teresa
dc.contributor.authorCoimbra, Teresa
dc.contributor.authorMateus, Artur
dc.date.accessioned2025-06-27T10:52:20Z
dc.date.available2025-06-27T10:52:20Z
dc.date.issued2015-09
dc.description.abstractLearning anywhere, anytime is becoming ever more a daily routine, due to the increasing and recent growth of information and communication technologies. In the last 5 years, their key characteristic and specifically in the use of mobile equipment and software have been their portability, mobility, and network access. The technological development, including software applications available for the implementation of three-dimensional contents, has been following this trend. Hence, it is important to know whether and how these threedimensional contents are being integrated in educational situations, namely, regarding augmented reality and mobile learning. Thus, a synthesis of Portuguese and international research works and case studies on the use of threedimensional augmented reality is chronologically presented along with the evolution of information and communication technologies. The main goal of this knowledge mapping is to contribute to the state of the art in threedimensional augmented reality technologies in education. In addition, it is aimed at framing the creation and implementation of three-dimensional content in higher education, specifically in the field of mathematics. © Springer-Verlag Berlin Heidelberg 2015.eng
dc.identifier.citationCardoso, T., Coimbra, T., Mateus, A. (2015). Augmented Reality and 3D Technologies: Mapping Case Studies in Education. In: Zhang, Y. (eds). Handbook of Mobile Teaching and Learning, 847–860. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54146-9_84
dc.identifier.doi10.1007/978-3-642-54146-9_84
dc.identifier.isbn9783642541452
dc.identifier.isbn9783642541469
dc.identifier.urihttp://hdl.handle.net/10400.8/13435
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer Nature
dc.relation.hasversionhttps://link.springer.com/rwe/10.1007/978-3-642-54146-9_84
dc.relation.ispartofHandbook of Mobile Teaching and Learning
dc.rights.uriN/A
dc.subjectAugmented Reality
dc.subject3D Technologies
dc.titleAugmented Reality and 3D Technologies: Mapping Case Studies in Educationeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage860
oaire.citation.startPage847
oaire.citation.titleHandbook of Mobile Teaching and Learning
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameMateus
person.givenNameArtur
person.identifier.ciencia-id0E1A-9A57-E79A
person.identifier.orcid0000-0003-2483-9153
person.identifier.ridH-3387-2018
person.identifier.scopus-author-id14028690000
relation.isAuthorOfPublication1dfafb6b-cec8-4769-ac8e-76dbd0209077
relation.isAuthorOfPublication.latestForDiscovery1dfafb6b-cec8-4769-ac8e-76dbd0209077

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