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Advisor(s)
Abstract(s)
Learning anywhere, anytime is becoming ever more a daily routine, due to the increasing and recent growth of information and communication technologies. In the last 5 years, their key characteristic and specifically in the use of mobile equipment and software have been their portability, mobility, and network access. The technological development, including software applications available for the implementation of three-dimensional contents, has been following this trend. Hence, it is important to know whether and how these threedimensional contents are being integrated in educational situations, namely, regarding augmented reality and mobile learning. Thus, a synthesis of Portuguese and international research works and case studies on the use of threedimensional augmented reality is chronologically presented along with the evolution of information and communication technologies. The main goal of this knowledge mapping is to contribute to the state of the art in threedimensional augmented reality technologies in education. In addition, it is aimed at framing the creation and implementation of three-dimensional content in higher education, specifically in the field of mathematics. © Springer-Verlag Berlin Heidelberg 2015.
Description
Keywords
Augmented Reality 3D Technologies
Citation
Cardoso, T., Coimbra, T., Mateus, A. (2015). Augmented Reality and 3D Technologies: Mapping Case Studies in Education. In: Zhang, Y. (eds). Handbook of Mobile Teaching and Learning, 847–860. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54146-9_84
Publisher
Springer Nature
CC License
Without CC licence