Publicação
Physiotherapy education and game-based learning: developing the SPINE framework
| datacite.subject.fos | Ciências Médicas::Ciências da Saúde | |
| datacite.subject.sdg | 03:Saúde de Qualidade | |
| dc.contributor.author | Bernardo, Diana Filipa Salvador | |
| dc.contributor.author | Paquete, Manuel Joaquim da Silva P. G. | |
| dc.contributor.author | Rosa, Marlene Cristina Neves | |
| dc.date.accessioned | 2026-09-09T13:24:15Z | |
| dc.date.available | 2026-09-09T13:24:15Z | |
| dc.date.issued | 2026-04 | |
| dc.description | The authors would like to thank the faculty members and coordinators of the participating higher education institutions for their valuable support in disseminating the study and facilitating student recruitment. We also extend our gratitude to all the physiotherapy students who voluntarily participated and shared their perspectives, making this research possible. | |
| dc.description.abstract | Innovative pedagogical approaches are increasingly essential in physiotherapy education to foster engagement and competency development. This multicenter cross-sectional study explored physiotherapy students’ perceptions of game-based learning (GBL) across six Portuguese higher education institutions. A total of 208 students completed a structured questionnaire assessing attitudes toward GBL in teaching–learning contexts and competency development. Results indicated generally positive perceptions of GBL, emphasizing its value for motivation, engagement, and integration of theoretical and practical learning. Transversal competencies—such as teamwork, communication, and empathy—were consistently recognized across academic years, while perceived benefits for technical skills increased with clinical exposure. Female students and those with prior health-related experience reported more favorable attitudes. However, students also highlighted limited curricular implementation and the need for clearer alignment between game activities and learning objectives, suggesting barriers at the institutional and pedagogical levels. These insights point to a gap between students’ enthusiasm and current educational practices, underlining the importance of structured guidance for integrating GBL effectively. Building on these findings, the student-perceived integration for novel education (SPINE) framework is proposed as a decision-making model to guide the pedagogically grounded GBL in physiotherapy curricula, emphasizing evidence-informed, context-sensitive, and sustainable implementation. | eng |
| dc.description.sponsorship | This work was supported by national funds from FCT–Fundação para a Ciência e a Tecnologia, I.P., under projects UID/6157/2025 and UID/05704/2023, which fund the research units to which the authors belong. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript. | |
| dc.description.sponsorship | The study was conducted in accordance with the principles of the Declaration of Helsinki. Ethical approval was obtained from the Ethics Committee of the Polytechnic Institute of Leiria CE/IPLEIRIA/53/2025. | |
| dc.identifier.citation | Bernardo, D. F. S., Paquete, M. J. S. P. G., & Rosa, M. C. N. (2026). Physiotherapy education and game-based learning: developing the SPINE framework. International Journal of Evaluation and Research in Education (IJERE), 15(2), 1388–1397. https://doi.org/10.11591/ijere.v15i2.37549 | |
| dc.identifier.doi | 10.11591/ijere.v15i2.37549 | |
| dc.identifier.eissn | 2620-5440 | |
| dc.identifier.issn | 2252-8822 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/16829 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Institute of Advanced Engineering and Science | |
| dc.relation | Center for Innovative Care and Health Technology | |
| dc.relation.hasversion | https://ijere.iaescore.com/index.php/IJERE/article/view/37549 | |
| dc.relation.ispartof | International Journal of Evaluation and Research in Education (IJERE) | |
| dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | |
| dc.subject | Game-based learning | |
| dc.subject | physical therapy education | |
| dc.subject | professional competence | |
| dc.subject | student perception | |
| dc.subject | undergraduate students | |
| dc.title | Physiotherapy education and game-based learning: developing the SPINE framework | eng |
| dc.type | journal article | |
| dspace.entity.type | Publication | |
| oaire.awardNumber | UID/05704/2025 | |
| oaire.awardTitle | Center for Innovative Care and Health Technology | |
| oaire.awardURI | http://hdl.handle.net/10400.8/16767 | |
| oaire.citation.endPage | 1397 | |
| oaire.citation.issue | 2 | |
| oaire.citation.startPage | 1388 | |
| oaire.citation.title | International Journal of Evaluation and Research in Education | |
| oaire.citation.volume | 15 | |
| oaire.fundingStream | Avaliação UID 2023/2024 | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Neves Rosa | |
| person.givenName | Marlene Cristina | |
| person.identifier.ciencia-id | D615-002F-8E48 | |
| person.identifier.orcid | 0000-0001-8276-655X | |
| person.identifier.rid | K-7059-2013 | |
| person.identifier.scopus-author-id | 55924760400 | |
| relation.isAuthorOfPublication | 52d477a2-9d14-443e-bb8e-85b1009da4ae | |
| relation.isAuthorOfPublication.latestForDiscovery | 52d477a2-9d14-443e-bb8e-85b1009da4ae | |
| relation.isProjectOfPublication | 0cff4974-844d-4013-8925-4077ed05335a | |
| relation.isProjectOfPublication.latestForDiscovery | 0cff4974-844d-4013-8925-4077ed05335a |
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