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Advisor(s)
Abstract(s)
Although a number of terrain generation techniques have been proposed during the last few years, all of them have some
key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and
cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer
little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic
Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves
Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the
same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains
generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary
phase without compromising the outcome, and that terrain macrofeatures are scale invariant.
Description
Keywords
Genetic terrain programming Terrain generator
Citation
FRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13.
Publisher
Hindawi Publishing Corporation