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Breeding terrains with genetic terrain programming: the evolution of terrain generators

dc.contributor.authorFrade, Miguel
dc.contributor.authorFernandéz de Vega, Francisco
dc.contributor.authorCotta, Carlos
dc.date.accessioned2009-08-12T13:47:06Z
dc.date.available2009-08-12T13:47:06Z
dc.date.issued2009
dc.description.abstractAlthough a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer’s skills, time, and effort to obtain acceptable results, and cannot be used to automatically generate terrains. The simpler methods allow only a narrow variety of terrain types and offer little control on the outcome terrain. The Genetic Terrain Programming technique, based on evolutionary design with Genetic Programming, allows designers to evolve terrains according to their aesthetic feelings or desired features. This technique evolves Terrain Programmes (TPs) that are capable of generating a family of terrains—different terrains that consistently present the same morphological characteristics. This paper presents a study about the persistence of morphological characteristics of terrains generated with different resolutions by a given TP. Results show that it is possible to use low resolutions during the evolutionary phase without compromising the outcome, and that terrain macrofeatures are scale invariant.pt
dc.identifier.citationFRADE, Miguel Monteiro Sousa; FERNANDÉZ DE VEGA, Francisco; COTTA, Carlos - Breeding terrains with genetic terrain programming: the evolution of terrain generators. International Journal of Computer Games Technology. Vol. 2009, p. 1-13.pt
dc.identifier.issn1687-7047
dc.identifier.urihttp://hdl.handle.net/10400.8/71
dc.language.isoengpt
dc.publisherHindawi Publishing Corporationpt
dc.subjectGenetic terrain programmingpt
dc.subjectTerrain generatorpt
dc.titleBreeding terrains with genetic terrain programming: the evolution of terrain generatorspt
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage13pt
oaire.citation.startPage1pt
oaire.citation.titleInternational Journal of Computer Games Technologypt
person.familyNameFrade
person.givenNameMiguel
person.identifier1234758
person.identifier.ciencia-idA512-9B28-1CEC
person.identifier.orcid0000-0002-4405-7696
person.identifier.scopus-author-id24468034000
rcaap.rightsopenAccess
rcaap.typearticlept
relation.isAuthorOfPublication95a3fa7a-d37e-45e9-9acb-44c083582fea
relation.isAuthorOfPublication.latestForDiscovery95a3fa7a-d37e-45e9-9acb-44c083582fea

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