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Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students

dc.contributor.authorRosa, Marlene C.N.
dc.contributor.authorGordo, Sara M.O.
dc.contributor.authorSousa, Micael S.
dc.contributor.authorPocinho, Ricardo F. S.
dc.date.accessioned2022-05-20T15:57:03Z
dc.date.available2022-05-20T15:57:03Z
dc.date.issued2021
dc.description.abstractThis study aimed at understanding how physiotherapy students perceive a modern board game experience as an opportunity to train socioemotional skills. Twenty physiotherapy students participated in a learning experience using the Telestration game and were assessed in terms of: game-based self-perceived experience; game’s serious dimension. The facilitator’s perceptionswere also accounted for. Students learned creative expression skills (85% students characterized a true/strong creative experience; 90% expressed a strong feeling of “freedom of experimentation”) and were considered immersed and emotionally involved (significant association between understanding game’s serious purposes and emotional relationship with experience, p-value=0.01). Telestration was classified as a relevant learning method for other serious purposes (>50% students revealed inttention to use Telestration for other serious purposes). Therefore, physiotherapy students self-rated this experience with the Telestration game as significant for learning relevant socioemotional skills. Additionally, facilitator’s perceptions confirmed that they were perfectly immersed and emotionally involved in this learning experience. Future studies in this topic are needed, including larger samples and students from different health courses. Future studies in this topic are needed, including larger samples and students from different health courses.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationMarlene Rosa, Sara Gordo, Micael Sousa, and Ricardo Pocinho. 2021. Empathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) (TEEM'21). Association for Computing Machinery, New York, NY, USA, 610–615. https://doi.org/10.1145/3486011.3486525pt_PT
dc.identifier.doi10.1145/3486011.3486525pt_PT
dc.identifier.issn978-1-4503-9066-8/21/10
dc.identifier.urihttp://hdl.handle.net/10400.8/7170
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherACMpt_PT
dc.relation.publisherversionhttps://dl.acm.org/doi/10.1145/3486011.3486525pt_PT
dc.subjectSocial skillspt_PT
dc.subjectEducationpt_PT
dc.subjectHealth occupationspt_PT
dc.subjectLearningpt_PT
dc.subjectProfessional topicspt_PT
dc.subjectInformal educationpt_PT
dc.subjectAdult educationpt_PT
dc.titleEmpathy, creativity, and feelings using a modern board game: A learning experience valued by physiotherapy studentspt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage615pt_PT
oaire.citation.startPage610pt_PT
oaire.citation.titleTEEM’21, Barcelona, Spain, 26–29, 2021pt_PT
person.familyNameNeves Rosa
person.familyNameGordo
person.familyNameSousa
person.familyNamePocinho
person.givenNameMarlene Cristina
person.givenNameSara
person.givenNameMicael
person.givenNameRicardo Filipe da Silva
person.identifierhttps://scholar.google.com/citations?hl=pt-PT&user=hXlfkekAAAAJ&view_op=list_works&gmla=AJsN-F79OVXYnOP8I-1jdY4LeiBlXU9u4IFvQXlBydjBg0Shsw0SiNpHLONTPonXkj0LyOPmmZhoL3jMDnTAvMmyQsgRO7-fDQ
person.identifier.ciencia-idD615-002F-8E48
person.identifier.ciencia-id0914-4E68-5A3F
person.identifier.ciencia-idB71B-51BC-8E54
person.identifier.ciencia-id201D-B819-C25D
person.identifier.orcid0000-0001-8276-655X
person.identifier.orcid0000-0002-9578-9520
person.identifier.orcid0000-0003-0283-778X
person.identifier.orcid0000-0003-1307-5434
person.identifier.ridK-7059-2013
person.identifier.scopus-author-id55924760400
person.identifier.scopus-author-id56495475300
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT
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relation.isAuthorOfPublication.latestForDiscovery5df983a3-d9ad-46bd-9d72-289e1a88a220

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