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AR kart: towards an adaptable solution for virtual elements and real world interaction in mobileapplications

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapt_PT
dc.contributor.advisorReis, Gustavo Miguel Jorge dos
dc.contributor.authorWang, Dian
dc.date.accessioned2019-09-25T13:08:30Z
dc.date.available2019-09-25T13:08:30Z
dc.date.issued2019-05-27
dc.description.abstractMobile devices entered its booming era in augmented reality with the launch of Apple’s ARKit (September, 2017) and Google’s ARCore (Preview in August, 2017). Both frameworks provide developers with solution, which doesn’t need external devices for AR experience. Common mobile devices are able to deliver AR effects with built-in back and/or front facing camera. For this master project report, the possibility of creating an interactive AR experience will be discussed. Approaches including successes and failures will be examined and the elected solution will be presented. The first step will consist of hardware designing and related software approaches. For this project the goal is to take advantage of common objects in everyday life without evolving any complicate customised hardware and make the project able to be duplicated by anyone who is interested in it. Due to the fact low cost Arduino and toy car chassis was selected as potential candidates. The core of the project is to use real world objects to interact with virtual object created in augmented reality while the theme of the project is car racing. In this case the user controlled toy car is expected to interact with virtual game objects such as goal, checkpoints and / or specific game characters. To facilitate the interaction the car is supposed to be recognised and tracked by the game. In other words the user controlled car is expected to be recognised as a part of the AR Kart game instead of being separated from the game like other irrelevant objects in user’s real world environment. Once the tracking reaches satisfactory performance a demo game scene will be created in the application. The game scene plays the role of stage for demonstratingpt_PT
dc.identifier.tid202285073pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.8/4117
dc.language.isoporpt_PT
dc.subjectAugmented realitypt_PT
dc.subjectAR interactionpt_PT
dc.subjectARKitpt_PT
dc.subjectArUcopt_PT
dc.titleAR kart: towards an adaptable solution for virtual elements and real world interaction in mobileapplicationspt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameMestrado em Engenharia Informática - Computação Móvelpt_PT

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