| Name: | Description: | Size: | Format: | |
|---|---|---|---|---|
| 22 MB | Adobe PDF |
Authors
Advisor(s)
Abstract(s)
Mobile devices entered its booming era in augmented reality with the launch of Apple’s
ARKit (September, 2017) and Google’s ARCore (Preview in August, 2017). Both
frameworks provide developers with solution, which doesn’t need external devices for AR
experience. Common mobile devices are able to deliver AR effects with built-in back
and/or front facing camera. For this master project report, the possibility of creating an
interactive AR experience will be discussed. Approaches including successes and failures
will be examined and the elected solution will be presented.
The first step will consist of hardware designing and related software approaches. For
this project the goal is to take advantage of common objects in everyday life without
evolving any complicate customised hardware and make the project able to be
duplicated by anyone who is interested in it. Due to the fact low cost Arduino and toy car
chassis was selected as potential candidates.
The core of the project is to use real world objects to interact with virtual object created in
augmented reality while the theme of the project is car racing. In this case the user
controlled toy car is expected to interact with virtual game objects such as goal,
checkpoints and / or specific game characters. To facilitate the interaction the car is
supposed to be recognised and tracked by the game. In other words the user controlled
car is expected to be recognised as a part of the AR Kart game instead of being
separated from the game like other irrelevant objects in user’s real world environment.
Once the tracking reaches satisfactory performance a demo game scene will be created
in the application. The game scene plays the role of stage for demonstrating
Description
Keywords
Augmented reality AR interaction ARKit ArUco
