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AR kart: towards an adaptable solution for virtual elements and real world interaction in mobileapplications

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Versão corrigida Dian_Wang.pdf22 MBAdobe PDF Download

Abstract(s)

Mobile devices entered its booming era in augmented reality with the launch of Apple’s ARKit (September, 2017) and Google’s ARCore (Preview in August, 2017). Both frameworks provide developers with solution, which doesn’t need external devices for AR experience. Common mobile devices are able to deliver AR effects with built-in back and/or front facing camera. For this master project report, the possibility of creating an interactive AR experience will be discussed. Approaches including successes and failures will be examined and the elected solution will be presented. The first step will consist of hardware designing and related software approaches. For this project the goal is to take advantage of common objects in everyday life without evolving any complicate customised hardware and make the project able to be duplicated by anyone who is interested in it. Due to the fact low cost Arduino and toy car chassis was selected as potential candidates. The core of the project is to use real world objects to interact with virtual object created in augmented reality while the theme of the project is car racing. In this case the user controlled toy car is expected to interact with virtual game objects such as goal, checkpoints and / or specific game characters. To facilitate the interaction the car is supposed to be recognised and tracked by the game. In other words the user controlled car is expected to be recognised as a part of the AR Kart game instead of being separated from the game like other irrelevant objects in user’s real world environment. Once the tracking reaches satisfactory performance a demo game scene will be created in the application. The game scene plays the role of stage for demonstrating

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Augmented reality AR interaction ARKit ArUco

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