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Escape rooms as an innovative language learning tool in higher education tourism degrees

dc.contributor.authorPires, A.
dc.contributor.authorPais, S.
dc.contributor.authorSousa, A. E.
dc.date.accessioned2023-11-09T17:44:50Z
dc.date.available2023-11-09T17:44:50Z
dc.date.issued2023
dc.descriptionThis work is financed by national funds by FCT Foundation for Science and Technology, I.P., under the UID project UID/BP/04470/2020.pt_PT
dc.description.abstractWe live in an ever-changing society. The educational context is no exception and requires a renewal of paradigms. Profound changes to the role and function of the professor and the students are particularly vital. Active, cooperative and participative learning methodologies must be privileged, breaking with magisterial education and the mere transmission of knowledge. The escape room is a game experience that challenges participants to leave a room where they are locked in. In order to reach the key to the exit door, players need to overcome a varied set of challenges. Following the increasingly recurrent adoption of gamification strategies in the teaching and learning processes, the educational escape room stems from this game experience and has students solving challenges in a team in real-time. In educational escape rooms, players/students discover clues and solve mysteries, fulfilling different tasks in a room to learn in an active way. Some of its benefits include improving student performance and motivation and fostering active learning. This paper presents a case study on educational escape rooms used in the German class with a group of first-year tourism students from a Portuguese higher education institution. Besides providing a motivating and challenging learning strategy, the aim of the escape room was to revise the content taught in classes. The study aims to evaluate how escape rooms can contribute to increasing students' motivation. A quantitative survey was conducted to gather information about students’ insights on the use of escape rooms.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPires, A., Pais, S., & Sousa, A.E. (2023, July 3rd-5th). Escape rooms as an innovative language learning tool in higher education tourism degrees. Proceedings of EDULEARN23 Conference 3rd-5th July 2023, Palma, Mallorca, Spain. https://doi.org/10.21125/edulearn.2023.0448pt_PT
dc.identifier.doi10.21125/edulearn.2023.0448pt_PT
dc.identifier.isbn978-84-09-52151-7
dc.identifier.issn2340-1117
dc.identifier.urihttp://hdl.handle.net/10400.8/8901
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIATEDpt_PT
dc.subjectHigher educationpt_PT
dc.subjectEducational escape roomspt_PT
dc.subjectGame-based learning,pt_PT
dc.subjectSoft skillspt_PT
dc.subjectLanguage learningpt_PT
dc.subjectTourismpt_PT
dc.titleEscape rooms as an innovative language learning tool in higher education tourism degreespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage1425pt_PT
oaire.citation.startPage1420pt_PT
oaire.citation.titleEDULEARN23 International Conference on Education and New Learning Technologies, 15th, Palma, Spain, 3-5 July, 2023pt_PT
person.familyNamePires
person.familyNamePais
person.familyNameSousa
person.givenNameAna
person.givenNameSónia
person.givenNameAna Elisa
person.identifier.ciencia-id231F-A5D9-C212
person.identifier.ciencia-id5019-B8B4-1E45
person.identifier.ciencia-id9015-3548-07E9
person.identifier.orcid0000-0002-1149-7898
person.identifier.orcid0000-0003-2834-2267
person.identifier.orcid0000-0002-0710-8829
person.identifier.ridK-7902-2018
rcaap.rightsclosedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationde720709-ebbd-40dd-82a3-5a58f2a06d2b
relation.isAuthorOfPublication47836870-8ba6-41a7-9dfb-b4b8db896b68
relation.isAuthorOfPublication002ef781-df45-439a-bb7c-58009b1a5d01
relation.isAuthorOfPublication.latestForDiscoveryde720709-ebbd-40dd-82a3-5a58f2a06d2b

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