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Wargames Applied to Naval Decision-Making Process

datacite.subject.sdg03:Saúde de Qualidade
datacite.subject.sdg07:Energias Renováveis e Acessíveis
datacite.subject.sdg11:Cidades e Comunidades Sustentáveis
dc.contributor.authorGuarda, Teresa
dc.contributor.authorVaca, Oscar Barrionuevo
dc.contributor.authorPinguave, Oscar Barrionuevo
dc.contributor.authorMaldonado, Eduardo Pomboza
dc.contributor.authorAugusto, Maria Fernanda
dc.contributor.authorOrozco, Walter
dc.contributor.authorPinto, Filipe Mota
dc.date.accessioned2026-03-18T10:41:08Z
dc.date.available2026-03-18T10:41:08Z
dc.date.issued2017
dc.description.abstractThis research aims to establish the applicability of open source simulator Combat Global Blue, as a support tool for planning, at the stage of Confrontation Courses of Action of Naval Decision Making Process. The strategy proposed to carry out this research included in principle a thorough study of the relationship between planning, war gaming and simulation. After developed the analysis of the characteristics and limitations of the proposed simulator, was conducted a case study in which the tool was used, determining lessons learned and benefits extended by the system; especially related to the delivery of results in order to develop a solid base of information for the Commander take a reasoned and sufficient evidence decision. The results were satisfactory, since ultimately the capabilities of this simulator to represent virtually aspects of reality as operational factors force, time and space in a synthetic computing environment, make this a tool that despite its limitations, it’s suitable for use in the confrontation in action courses.eng
dc.identifier.citationGuarda T., Vaca O.B., Pinguave M.P., Maldonado E.P., Augusto M.F., Orozco W., Pinto F.M., Wargames applied to naval decision-making process (2017) Advances in Intelligent Systems and Computing, 571, pp. 399 - 406, 10.1007/978-3-319-56541-5_41
dc.identifier.doi10.1007/978-3-319-56541-5_41
dc.identifier.isbn9783319565408
dc.identifier.isbn9783319565415
dc.identifier.issn2194-5357
dc.identifier.issn2194-5365
dc.identifier.urihttp://hdl.handle.net/10400.8/15905
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer International Publishing
dc.relation.hasversionhttps://link.springer.com/chapter/10.1007/978-3-319-56541-5_41
dc.relation.ispartofAdvances in Intelligent Systems and Computing
dc.relation.ispartofRecent Advances in Information Systems and Technologies
dc.rights.uriN/A
dc.subjectSimulators
dc.subjectWargames
dc.subjectBattleship Intelligence Planning
dc.subjectDecision-Making Process
dc.titleWargames Applied to Naval Decision-Making Processeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage406
oaire.citation.startPage399
oaire.citation.titleRecent Advances in Information Systems and Technologies
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameMota Pinto
person.givenNameFilipe
person.identifier.orcid0000-0001-7634-0296
relation.isAuthorOfPublication908ef8f4-823a-41fd-8184-287f872b943c
relation.isAuthorOfPublication.latestForDiscovery908ef8f4-823a-41fd-8184-287f872b943c

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