Publication
Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students
dc.contributor.author | Rosa, Marlene | |
dc.contributor.author | Gordo, Sara M. O. | |
dc.contributor.author | Sousa, Micael S. | |
dc.contributor.author | Pocinho, Ricardo | |
dc.date.accessioned | 2022-02-21T10:39:02Z | |
dc.date.available | 2022-02-21T10:39:02Z | |
dc.date.issued | 2021 | |
dc.description.abstract | This study aimed at understanding how physical therapy students recognize a modern board game experience as an opportunity to train socioemotional skills. Thirteen physical therapy students participated in a learning experience using the Magic Maze board game and were assessed in terms of critical thinking, empathy, and problem-solving perceived experience. The facilitator’s perceptions were also registered. Students showed to be goal oriented focusing on choosing different solutions and reflecting critically on the most suitable one. Magic Maze was classified as a relevant learning method for other serious purposes. | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Marlene, C.N., Rosa, Sara, M.O Gordo, Micael, S., Sousa and Ricardo, F.S., Pocinho. 2021. Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality TEEM'21) (TEEM'21), October 26-29, 2021, Barcelona, Spain. ACM, New York, NY, USA, 8 Pages. https://doi.org/10.1145/3486011.3486526 | pt_PT |
dc.identifier.doi | 10.1145/3486011.3486526 | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10400.8/6692 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Association for Computing Machinery | pt_PT |
dc.relation.publisherversion | https://dl.acm.org/doi/fullHtml/10.1145/3486011.3486526 | pt_PT |
dc.subject | Socioemotional skills | pt_PT |
dc.subject | Learning | pt_PT |
dc.subject | Health Students | pt_PT |
dc.subject | Education | pt_PT |
dc.title | Critical thinking, empathy and problem solving using a modern board game: A learning experience valued by physical therapy students | pt_PT |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.conferencePlace | Barcelona | pt_PT |
oaire.citation.endPage | 628 | pt_PT |
oaire.citation.startPage | 624 | pt_PT |
oaire.citation.title | TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality | pt_PT |
person.familyName | Neves Rosa | |
person.familyName | Pocinho | |
person.givenName | Marlene Cristina | |
person.givenName | Ricardo Filipe da Silva | |
person.identifier | https://scholar.google.com/citations?hl=pt-PT&user=hXlfkekAAAAJ&view_op=list_works&gmla=AJsN-F79OVXYnOP8I-1jdY4LeiBlXU9u4IFvQXlBydjBg0Shsw0SiNpHLONTPonXkj0LyOPmmZhoL3jMDnTAvMmyQsgRO7-fDQ | |
person.identifier.ciencia-id | D615-002F-8E48 | |
person.identifier.ciencia-id | 201D-B819-C25D | |
person.identifier.orcid | 0000-0001-8276-655X | |
person.identifier.orcid | 0000-0003-1307-5434 | |
person.identifier.rid | K-7059-2013 | |
person.identifier.scopus-author-id | 55924760400 | |
person.identifier.scopus-author-id | 56495475300 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
relation.isAuthorOfPublication | 52d477a2-9d14-443e-bb8e-85b1009da4ae | |
relation.isAuthorOfPublication | f4101469-07ed-4558-b450-ed811ea3d4df | |
relation.isAuthorOfPublication.latestForDiscovery | f4101469-07ed-4558-b450-ed811ea3d4df |
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