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Kahoot! and socrative in higher education: a comparative study

dc.contributor.authorChagas, L.
dc.contributor.authorPires, A.
dc.contributor.authorPais, S.
dc.date.accessioned2021-07-19T11:23:22Z
dc.date.available2021-07-19T11:23:22Z
dc.date.issued2019
dc.description.abstractTechnology brings new challenges and opportunities to higher education institutions, as it can promote learner-centered activities. Mobile devices such as smartphones are very popular among students and can easily engage them and promote motivation and active learning. In this study, we investigate Tourism undergraduate students’ perceptions on the use of mobile technology in the classroom, specifically two quiz makers in a comparative perspective: Kahoot! and Socrative. The purpose of this two-stage study is to identify and meet students’ preferences, so as to design activities that can truly promote learning. The participants are Mathematics and English students from a Portuguese higher education institution. At the first stage, in a preliminary survey, 33 students have identified their quiz preferences and most of them (87,88%) selected Socrative as their favourite quiz maker. At the second stage, students were also inquired about their general perceptions and preferred features, such as collaborative mode, competition mode, self-paced mode or immediate feedback. Similar studies have shown that these tools can promote engagement, motivation, concentration and learning. Therefore, we hope to contribute to a better understanding of how technology can improve the learning process.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationChagas, L., Pires, A. & Pais, S. (2019, March 11-13). Kahoot! and socrative in higher education: a comparative study [Conference paper]. International Technology, Education and Development, 13th, Valencia, Spain. https://doi.org/10.21125/inted.2019.1766pt_PT
dc.identifier.doi10.21125/inted.2019.1766pt_PT
dc.identifier.isbn978-84-09-08619-1
dc.identifier.issn2304-1079
dc.identifier.urihttp://hdl.handle.net/10400.8/5897
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIATEDpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectHigher educationpt_PT
dc.subjectStudentspt_PT
dc.subjectWeb toolspt_PT
dc.subjectEducational technologypt_PT
dc.subjectComparative analysispt_PT
dc.titleKahoot! and socrative in higher education: a comparative studypt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage7273pt_PT
oaire.citation.startPage7268pt_PT
oaire.citation.titleINTED2019 International Technology, Education and Development Conference, 13th, Valencia, Spain, March 11-13, 2019pt_PT
person.familyNameChagas
person.familyNamePires
person.familyNamePais
person.givenNameLaura
person.givenNameAna
person.givenNameSónia
person.identifier.ciencia-idCD18-3671-3FF4
person.identifier.ciencia-id231F-A5D9-C212
person.identifier.ciencia-id5019-B8B4-1E45
person.identifier.orcid0000-0002-8609-5383
person.identifier.orcid0000-0002-1149-7898
person.identifier.orcid0000-0003-2834-2267
person.identifier.ridK-7902-2018
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication23b38e59-cf26-44c0-8fb0-3e2ea6beecb0
relation.isAuthorOfPublicationde720709-ebbd-40dd-82a3-5a58f2a06d2b
relation.isAuthorOfPublication47836870-8ba6-41a7-9dfb-b4b8db896b68
relation.isAuthorOfPublication.latestForDiscovery47836870-8ba6-41a7-9dfb-b4b8db896b68

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