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Procedural Virtual Worlds

dc.contributor.authorRodrigues, Nuno
dc.contributor.authorMagalhães, Luís
dc.contributor.authorMoura, João Paulo
dc.contributor.authorChalmers, Alan
dc.contributor.authorSantos, Filipe
dc.contributor.authorMorgado, Leonel
dc.date.accessioned2026-02-11T15:02:37Z
dc.date.available2026-02-11T15:02:37Z
dc.date.issued2011
dc.description.abstractWith the increasing demand for more complex and larger models in different fields, such as the design of virtual worlds, video games, and computer animated movies, the need to generate them automatically has become more necessary than ever. Manual tools are no longer sufficient to match this rising need, and the impact that automatic tools may have within these fields is essential and may lead to an adoption of virtual worlds in a growing number of applications. Indeed, it is possible to eliminate most of the effort associated with the creation of such environments, by providing tools that may generate “massive” 3D content automatically. In consequence these tools may lead to an exponential growth of virtual environments and represent an important turn into the design of realistic virtual cities, which may have a huge impact on virtual world users. This chapter discusses the very complex issue of where and when procedural modelling may be used and presents some solutions and methods that have been successfully used in the aforementioned fields of application.eng
dc.identifier.citationRodrigues N., Magalhães L., Moura J.P., Chalmers A., Santos F., Morgado L., Procedural Virtual Worlds (2011) Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, pp. 16 - 32. DOI: 10.4018/978-1-60960-854-5.ch002
dc.identifier.doi10.4018/978-1-60960-854-5.ch002
dc.identifier.isbn9781609608545
dc.identifier.isbn9781609608552
dc.identifier.issn2328-1405
dc.identifier.issn2328-1413
dc.identifier.urihttp://hdl.handle.net/10400.8/15603
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIGI Global
dc.relation.hasversionhttps://www.igi-global.com/chapter/procedural-virtual-worlds/55397
dc.relation.ispartofAdvances in Social Networking and Online Communities
dc.relation.ispartofVirtual Worlds and Metaverse Platforms
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleProcedural Virtual Worldseng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage32
oaire.citation.startPage16
oaire.citation.titleVirtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameRodrigues
person.familyNameSilva Santos
person.givenNameNuno Carlos Sousa
person.givenNameFilipe Alexandre
person.identifier.ciencia-id8619-41F3-CC65
person.identifier.ciencia-idB512-6F54-83BE
person.identifier.orcid0000-0002-0953-6018
person.identifier.orcid0000-0003-1169-5816
relation.isAuthorOfPublicatione4ddd3ee-555b-46e2-8663-8d1b6d9a16f8
relation.isAuthorOfPublicatione56eee1e-677c-466a-9991-1ed1087534cd
relation.isAuthorOfPublication.latestForDiscoverye56eee1e-677c-466a-9991-1ed1087534cd

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