Percorrer por autor "Paredes, Hugo"
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- Correction to: A review of assistive spatial orientation and navigation technologies for the visually impairedPublication . Fernandes, Hugo; Costa, Paulo; Filipe, Vitor; Paredes, Hugo; Barroso, JoãoThe fourth author name was missed in the original publication. The correct list of authors should read as “Hugo Fernandes, Paulo Costa, Vitor Filipe, Hugo Paredes, João Barroso”. It has been corrected in this erratum. The original article has been updated.
- Integrating Computer Vision Object Recognition with Location Based Services for the BlindPublication . Fernandes, Hugo; Costa, Paulo; Paredes, Hugo; Filipe, Vítor; Barroso, JoãoThe task of moving from one place to another is a difficult challenge that involves obstacle avoidance, staying on street walks, finding doors, knowing the current location and keeping on track through the desired path. Nowadays, navigation systems are widely used to find the correct path, or the quickest, between two places. While assistive technology has contributed to the improvement of the quality of life of people with disabilities, people with visual impairment still face enormous limitations in terms of their mobility. In recent years, several approaches have been made to create systems that allow seamless tracking and navigation both in indoor and outdoor environments. However there is still an enormous lack of availability of information that can be used to assist the navigation of users with visual impairments as well as a lack of sufficient precision in terms of the estimation of the user's location. Blavigator is a navigation system designed to help users with visual impairments. In a known location, the use of object recognition algorithms can provide contextual feedback to the user and even serve as a validator to the positioning module and geographic information system of a navigation system for the visually impaired. This paper proposes a method where the use of computer vision algorithms validate the outputs of the positioning system of the Blavigator prototype.
- Obstacle detection and avoidance module for the blindPublication . Costa, Paulo; Fernandes, Hugo; Barroso, João; Paredes, Hugo; Hadjileontiadis, Leontios J.; CostaAssistive technology enables people to achieve independence when performing daily tasks and it enhances their overall quality of life. Visual information is the basis for most navigational tasks, so visually impaired individuals are at disadvantage due to the lack of sufficient information about their surrounding environment. With recent advances in inclusive technology it is possible to extend the support given to people with visual disabilities in terms of their mobility. In this context we present and describe a wearable system (Blavigator project), whose global objective is to assist visually impaired people in their navigation on indoor and outdoor environments. This paper is focused mainly on the Computer Vision module of the Blavigator prototype. We propose an object collision detection algorithm based on stereo vision. The proposed algorithm uses Peano-Hilbert Ensemble Empirical Mode Decomposition (PH-EEMD) for disparity image processing and a two layer disparity image segmentation to detect nearby objects. Using the adaptive ensemble empirical mode decomposition (EEMD) image analysis real time is not achieved, with PH-EEMD results on a fast implementation suitable for real time applications.
- PLAYER – a European Project and a Game to Foster Entrepreneurship Education for Young PeoplePublication . Fonseca, Benjamim; Morgado, Leonel; Paredes, Hugo; Martins, Paulo; Gonçalves, Ramiro; Neves, Pedro; Nunes, Ricardo Rodrigues; Lima, Jorge; Varajão, João; Pereira, Angela; Sanders, Robert; Barracho, Vera; Lapajne, Urban; Rus, Matej; Rahe, Martin; Mostert, Andre; Klein, Thorsten; Bojovic, Viktorija; Bošnjak, Saša; Bošnjak, Zita; Carvalho, João; Duarte, Isabel; Casaramona, Andreana; Soraci, AlbertoEntrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of ntrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.
