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PLAYER – a European Project and a Game to Foster Entrepreneurship Education for Young People

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Resumo(s)

Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of ntrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.

Descrição

Palavras-chave

Computers in Education Technology Enhanced Learning Entrepreneurship Entrepreneurship Education Business Education Serious Games Facebook Game based Learning

Contexto Educativo

Citação

Fonseca, B.; Morgado, L.; Paredes, H.; Martins, P.; Gonçalves, R.; Neves, P.; Nunes, R.R.; et al. "PLAYER-a European project and a game to foster entrepreneurship education for young people". Journal of Universal Computer Science 18 1 (2012): 86-105.

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Unidades organizacionais

Fascículo

Editora

Technische Universitat Graz from Austria

Licença CC

Sem licença CC