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Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCore

dc.contributor.authorVoinea, Gheorghe-Daniel
dc.contributor.authorGirbacia, Florin
dc.contributor.authorPostelnicu, Cristian Cezar
dc.contributor.authorMarto, Anabela
dc.date.accessioned2026-09-08T16:38:59Z
dc.date.available2026-09-08T16:38:59Z
dc.date.issued2018-12-13
dc.description.abstractThis research is focused on the importance of using modern technologies in preserving and exploring Cultural Heritage (CH). Specifically, Augmented Reality (AR) has the potential to enhance the user experience related to cultural heritage. We briefly present the main technological approaches in CH and a state of the art in mobile augmented reality. The latest Software Development Kit (SDK) for building AR applications are reviewed and compared. The 3D object that participants could place in the real environment was obtained using photogrammetry, a popular and relatively easy to use digitization technique. The virtual object represents a fortified church and is part of a group of UNESCO monuments from the historical and ethnographical region called “Țara Bârsei”, located in Brasov, Romania. We also provided some guidelines to ensure an accurate 3D reconstruction of any object. We assess users’ perception regarding two mobile AR applications, one based on Project Tango while the other was developed using ARCore. Results confirm that AR improves user experience and increases the enjoyment of learning about cultural heritage.eng
dc.identifier.citationVoinea, GD., Girbacia, F., Postelnicu, C.C., Marto, A. (2019). Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCore. In: Duguleană, M., Carrozzino, M., Gams, M., Tanea, I. (eds) VR Technologies in Cultural Heritage. VRTCH 2018. Communications in Computer and Information Science, vol 904. Springer, Cham. https://doi.org/10.1007/978-3-030-05819-7_8
dc.identifier.doi10.1007/978-3-030-05819-7_8
dc.identifier.isbn9783030058180
dc.identifier.isbn9783030058197
dc.identifier.issn1865-0929
dc.identifier.issn1865-0937
dc.identifier.urihttp://hdl.handle.net/10400.8/16817
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer International Publishing
dc.relation.hasversionhttps://link.springer.com/chapter/10.1007/978-3-030-05819-7_8
dc.relation.ispartofCommunications in Computer and Information Science
dc.relation.ispartofVR Technologies in Cultural Heritage
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.titleExploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCoreeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage106
oaire.citation.startPage93
oaire.citation.titleVR Technologies in Cultural Heritage
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameMarto
person.givenNameAnabela
person.identifier872865
person.identifier.ciencia-id561D-7573-DD3D
person.identifier.orcid0000-0001-6005-288X
relation.isAuthorOfPublication054f7f94-4c31-4e12-bc26-1ab1e9d6bc03
relation.isAuthorOfPublication.latestForDiscovery054f7f94-4c31-4e12-bc26-1ab1e9d6bc03

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