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3D PARTICLE SYSTEMS FOR AUDIO APPLICATIONS

datacite.subject.sdg08:Trabalho Digno e Crescimento Económico
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorFonseca, Nuno
dc.date.accessioned2026-03-17T14:39:19Z
dc.date.available2026-03-17T14:39:19Z
dc.date.issued2013
dc.description.abstractAlthough particle systems are well know for their use in computer graphics, their application in sound is very rare or almost non-existent. This paper presents a conceptual model for the use of particle systems in audio applications, using a full rendering system with virtual microphones: several virtual particles are spread over a virtual 3D space, where each particle reproduces one of the available audio streams (or a modified version), and the overall sound is captured by virtual microphones. Such system can be used on several audio-related areas like sound design, 3D mixing, reverb/impulse response design, granular synthesis, audio up-mixing, and impulse response up-mixing.eng
dc.identifier.citationFonseca, N. (2013, September). 3D particle systems for audio applications. In Proceedings of the International Conference on Digital Audio Effects.
dc.identifier.issn2413-6700
dc.identifier.urihttp://hdl.handle.net/10400.8/15897
dc.language.isoeng
dc.peerreviewedyes
dc.rights.uriN/A
dc.title3D PARTICLE SYSTEMS FOR AUDIO APPLICATIONSeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2013
oaire.citation.conferencePlaceMaynooth
oaire.citation.titleProceedings of the International Conference on Digital Audio Effects, DAFx
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFonseca
person.givenNameNuno
person.identifier.orcid0000-0002-0769-5306
relation.isAuthorOfPublication5203623c-18fa-4e28-b172-064dd133f026
relation.isAuthorOfPublication.latestForDiscovery5203623c-18fa-4e28-b172-064dd133f026

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