Publicação
The Future of Audio Post-Production using Virtual 3D Scenes
| datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
| datacite.subject.sdg | 09:Indústria, Inovação e Infraestruturas | |
| datacite.subject.sdg | 11:Cidades e Comunidades Sustentáveis | |
| datacite.subject.sdg | 10:Reduzir as Desigualdades | |
| dc.contributor.author | Fonseca, Nuno | |
| dc.date.accessioned | 2026-03-02T15:15:15Z | |
| dc.date.available | 2026-03-02T15:15:15Z | |
| dc.date.issued | 2015-10 | |
| dc.description | Conference date 26 - 29 October 2015 | |
| dc.description | Conference code 118826 | |
| dc.description.abstract | Many motion pictures use 3D computer graphics software to generate imagery - moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on Digital Audio Workstations (DAW), the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound "camera". This paper presents the concept of a virtual 3D scene audio software, its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes. | eng |
| dc.description.sponsorship | ||
| dc.identifier.citation | Fonseca, Nuno. (2015). The Future of Audio Post-Production using Virtual 3D Scenes. 1-8. 10.5594/M001652. | |
| dc.identifier.doi | 10.5594/m001652 | |
| dc.identifier.isbn | 978-161482956-0 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/15753 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE | |
| dc.relation.hasversion | https://www.proceedings.com/content/030/030387webtoc.pdf | |
| dc.relation.ispartof | SMPTE 2015 Annual Technical Conference and Exhibition | |
| dc.rights.uri | N/A | |
| dc.subject | 3D | |
| dc.subject | Audio | |
| dc.subject | Immersive | |
| dc.subject | Particle systems | |
| dc.subject | Post-production | |
| dc.subject | Sound | |
| dc.subject | Virtual scene | |
| dc.title | The Future of Audio Post-Production using Virtual 3D Scenes | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2015-10 | |
| oaire.citation.conferencePlace | Hollywood, CA, USA | |
| oaire.citation.startPage | 464 | |
| oaire.citation.title | SMPTE 2015 Annual Technical Conference and Exhibition, SMPTE 2015 | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Fonseca | |
| person.givenName | Nuno | |
| person.identifier.orcid | 0000-0002-0769-5306 | |
| relation.isAuthorOfPublication | 5203623c-18fa-4e28-b172-064dd133f026 | |
| relation.isAuthorOfPublication.latestForDiscovery | 5203623c-18fa-4e28-b172-064dd133f026 |
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