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Autores
Orientador(es)
Resumo(s)
Many motion pictures use 3D computer graphics software to generate imagery - moving 3D objects are positioned on a virtual space where a moving virtual camera is responsible for the rendering of the scene. Unfortunately, the same concept is not used for audio post-production. Even for immersive audio, the current audio post-production workflow is based only on Digital Audio Workstations (DAW), the audio equivalent of a video editing software, where hundreds of audio tracks are mixed together, but lacking a true integration between sound sources and the virtual sound "camera". This paper presents the concept of a virtual 3D scene audio software, its advantages and disadvantages, based on a particle system software developed for sound design, which is currently being tested in major audio post-productions studios, capable of creating virtual 3D audio scenes.
Descrição
Conference date
26 - 29 October 2015
Conference code 118826
Conference code 118826
Palavras-chave
3D Audio Immersive Particle systems Post-production Sound Virtual scene
Contexto Educativo
Citação
Fonseca, Nuno. (2015). The Future of Audio Post-Production using Virtual 3D Scenes. 1-8. 10.5594/M001652.
Editora
IEEE
DOI
Licença CC
Sem licença CC
