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Abstract(s)
The world population is aging, The quality life in elder people deteriorates with
age, this is because of the sedentary lifestyle in which they live, consequently these
countries must adapt much more rapidly to this aging. Therapy and Physical activity helps
to improve health and well-being in the elders, bringing longevity and improves their life
quality. The Technology has been used as a tool in various fields and there are some
applications that have been developed to encourage sports through entertainment. Nintendo
Wii and Kinect games had a positive impact on the overall well-being of the elderly,
compared to a other group that played traditional board games.
The life quality of the elderly is impaired by the lack of physical activity,
entertainment and lack of memory use. This work aims to solve this problem with the
implementation of a system that promotes physical activity through body movements,
generate entertainment through the control of a drone in a virtual environment and promote
memory through remembering movement patterns that is due perform to be able to control
the virtual Drone correctly.
This work makes use of wireless devices, wearable, light and with IMU sensors
integrated in order to generate a body area network system that scans each arm movement
and sends that information through Bluetooth Low Energy (BLE) technology to a virtual
environment and control an UAV (Unamed Aereal Vehicle) remotely.
The proposed system includes a 3D simulator that uses VR glasses for an
immersive visualization in a virtual world, 2 Raspberry Pi devices with Sense HAT board
integrated as hand controls, these plates are equipped with an IMU sensor that is
responsible for the arms movement monitoring. This proposal allows an interconnection of
portable devices through wireless technology and combine them with immersive virtual
environments to generate a system that emulates the control of a Drone in a simulated
environment.
In order to adapt the system and focus on older people, it is proposed to implement
2 visualization modes and 2 difficulty modes, the visualization modes determine the
perspective in which the user looks at the environment while the user controls the Drone,
The First perspective, is defined by a third person camera system, where the user is layers
of watching the Drone while controlling it and the second mode corresponds to a first person camera system, where the user's eyes are in the same drone position, this mode
allows appreciate the environment in a better way, but does not allow to visualize the
UAV. In the performed tests, each user had his / her own preferences, some of them liked
to use the simulator with first persona camera configuration and others with third person
camera configuration. this way the system is designed to adapt to the visualization mode of
each individual.
With respect to the difficulty modes, the simulator offers the possibility to use the
maneuver the drone through 2 mechanisms, in easy mode, where the user only needs to
make 4 movements between both hands and the difficult mode where the user requires 6
movements between both hands in order to have a total drone control, this allows the user
to develop cognitive skills (Eye-hand coordination) and improve physical and mental
health, when using this system.
Through the tests of latency, it is determined that the transmission of data through
Bluetooth Low Energy is extremely fast which means that the movements of hands that the
user performs become real motions of the Virtual Drone in real time. A real time simulator
is a system that offers reaction times similar to reality, this determines the efficiency of the
simulator when it is used as training before using a real Drone.
Performed tests with older adults reveal an evolution of skills when using the
system progressively in each of the different modes of use. The interest, the entertainment
and the physical activity that the system promotes in the elderly, is enough to improve their
quality of life by contributing in the reduction of the sedentary, promoting the physical
activity and mental state.
To achieve the implementation of this system we propose a parallel development of
a native Android application that makes use of the same system of body area networks of
sensors to maneuver a real dron (Phantom 4) using only the movement of hands, with the
object of validate the functions and movements of the virtual drone based on the
movements of the real dron under the same control mechanism.
Description
Keywords
Simulation 3D UAV VR Bluetooth BLE Inertial Sensors Elders Well-being Life quality. Virtual Environment Wearable Devices Real Time