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3D Video Representation and Coding

datacite.subject.fosEngenharia e Tecnologia
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
dc.contributor.authorFaria, Sergio M.M.
dc.contributor.authorDebono, Carl J.
dc.contributor.authorNunes, Paulo
dc.contributor.authorM. M. Rodrigues, Nuno
dc.date.accessioned2025-12-16T19:40:16Z
dc.date.available2025-12-16T19:40:16Z
dc.date.issued2014-10-28
dc.descriptionAcknowledgements The authors would like to thank the Interactive Visual Media Group of Microsoft Research and National Institute of Information and Communications Technology (NICT), for providing the Ballet and Breakdancers and Shark data set, respectively, for research purposes.
dc.description.abstractThe technologies which allow an immersive user experience in 3D environments are rapidly evolving and new services have emerged in various fields of application. Most of these services require the use of 3D video, combined with appropriate display systems. As a consequence, research and development in 3D video continues attracting sustained interest. While stereoscopic viewing is already widely spread, namely in TV and gaming, new displays and applications, such as FTV (Free viewpoint TV), require the use of a larger number of views. Hence, the multiview video format was considered, which uses N views, corresponding to the images captured by N cameras (either real or virtual), with a controlled spatial arrangement. In order to avoid a linear escalation of the bitrate, associated with the use of multiple views, video-plus-depth formats have been proposed. A small number of texture and depth video sequences are used to synthesize intermediate texture views at a different space position, through a depth-image-based rendering (DIBR) technique. This technology allows the use of advanced stereoscopic display processing and to improve support for high-quality autostereoscopic multiview displays. In order to provide a true 3D content and fatigue-free 3D visualization, holoscopic imaging has been introduced as an acquisition and display solution. However, efficient coding schemes for this particular type of content are needed to enable proper storage and delivery of the large amount of data involved in these systems, which is also addressed in this chapter.eng
dc.identifier.citationFaria, S.M.M., Debono, C.J., Nunes, P., Rodrigues, N.M.M. (2015). 3D Video Representation and Coding. In: Kondoz, A., Dagiuklas, T. (eds) Novel 3D Media Technologies. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-2026-6_3
dc.identifier.doi10.1007/978-1-4939-2026-6_3
dc.identifier.isbn9781493920259
dc.identifier.isbn9781493920266
dc.identifier.urihttp://hdl.handle.net/10400.8/15110
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer Nature
dc.relation.hasversionhttps://link.springer.com/chapter/10.1007/978-1-4939-2026-6_3
dc.relation.ispartofNovel 3D Media Technologies
dc.rights.uriN/A
dc.subject3D video
dc.subjectFTV (Free viewpoint TV)
dc.subjectvideo-plus-depth formats
dc.subjectdepth-image-based rendering (DIBR) technique
dc.title3D Video Representation and Codingeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage48
oaire.citation.startPage25
oaire.citation.titleNovel 3D Media Technologies
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFaria
person.familyNameM. M. Rodrigues
person.givenNameSergio
person.givenNameNuno
person.identifier.ciencia-id8815-4101-28DD
person.identifier.ciencia-id6917-B121-4E34
person.identifier.orcid0000-0002-0993-9124
person.identifier.orcid0000-0001-9536-1017
person.identifier.ridC-5245-2011
person.identifier.scopus-author-id14027853900
person.identifier.scopus-author-id7006052345
relation.isAuthorOfPublicationf69bd4d6-a6ef-4d20-8148-575478909661
relation.isAuthorOfPublicationb4ebe652-7f0e-4e67-adb0-d5ea29fc9e69
relation.isAuthorOfPublication.latestForDiscoveryb4ebe652-7f0e-4e67-adb0-d5ea29fc9e69

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