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Energy consumption behaviour characterization with mobile gamification

dc.contributor.authorToasa, Renato
dc.contributor.authorSilva, Carlos
dc.contributor.authorSilva, Catarina
dc.contributor.authorGonçalves, Dulce
dc.contributor.authorNeves, Luis
dc.contributor.authorMarcelino, Luis
dc.date.accessioned2025-07-24T13:53:57Z
dc.date.available2025-07-24T13:53:57Z
dc.date.issued2017-06-13
dc.description.abstractExcessive electric energy consumption results in high costs for consumers, and often on using non-renewable resources. Additionally, in many cases, it is difficult for the consumer or for the energy provider to determine if one or more equipment is being used efficiently. Therefore, the main objective of this work is to promote awareness about energy consumption. For that purpose, a mobile application with a gamification approach was designed to identify users’ behaviors towards the use of energy and, based on the user’s answers, offer advices to save energy and promote ecological awareness. The outcome of using gamification on a mobile application with such goals results in a streamlined data collection application that combines information and entertainment. The collected information is being gathered to potentially create consumer profiles that better reflect the user’s energy consumption.eng
dc.identifier.citationR. Toasa, C. Silva, C. Silva, D. Gonçalves, L. Neves and L. Marcelino, "Energy consumption behaviour characterization with mobile gamification," 2017 12th Iberian Conference on Information Systems and Technologies (CISTI), Lisbon, Portugal, 2017, pp. 1-6, doi: 10.23919/CISTI.2017.7975900
dc.identifier.doi10.23919/cisti.2017.7975900
dc.identifier.urihttp://hdl.handle.net/10400.8/13774
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.hasversionhttps://ieeexplore.ieee.org/document/7975900
dc.relation.ispartof2017 12th Iberian Conference on Information Systems and Technologies (CISTI)
dc.rights.uriN/A
dc.subjectgamification
dc.subjectmobile applications
dc.subjectenergy management.
dc.titleEnergy consumption behaviour characterization with mobile gamificationeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2017-06-21
oaire.citation.conferencePlaceLisbon, Portugal
oaire.citation.title2017 12th Iberian Conference on Information Systems and Technologies (CISTI)
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameGonçalves
person.givenNameDulce
person.identifier.orcid0000-0001-5555-6848
relation.isAuthorOfPublicationc0251d02-2b1c-4485-a217-e0f3b05bcf36
relation.isAuthorOfPublication.latestForDiscoveryc0251d02-2b1c-4485-a217-e0f3b05bcf36

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