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Human-Computer Interaction in Bed

datacite.subject.fosCiências Médicas::Ciências da Saúde
datacite.subject.sdg03:Saúde de Qualidade
dc.contributor.authorDesouzart, Gustavo
dc.contributor.authorFilgueiras, Ernesto
dc.date.accessioned2025-12-15T15:04:51Z
dc.date.available2025-12-15T15:04:51Z
dc.date.issued2015-01
dc.descriptionConference name 4th International Conference on Design, User Experience and Usability, DUXU 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015, Los Angeles.
dc.descriptionConference date 2 August 2015 - 7 August 2015
dc.descriptionAcknowledgments The authors would like to thank Portuguese Polytechnic Institute of Leiria and Portuguese Air Force and in particular, the Air Base n.5 as well as the General Staff of the Portuguese Air Force. The authors want to thank Magali Bordini, for her excellent contribution to the article literature review. We would also like to thank the university student and the air force military participants for their contribution of time and effort to the research. Without them, this study would not be possible.
dc.description.abstractSleep disorders are increasingly common view and it is a growing problem in modern societies. There are several problems that can cause this type of disturbance, being the demanding obligations of work and study, a current problem, which leads individuals to allocate more time their rest period in at home. Currently, we are seeing the replacement of handwork by mental, automated and computerized work, which translates into an increasing percentage of time spent performing repetitive static character tasks (physical effort), being able to compare yourself to your work done in industry, traditional production lines (Caetano & Vala 2002). It is no less demanding contexts of labor among which are those activities that involve the long hours spent at the computer. This paper presents a study whose objective was to research the human-computer interaction with the time spent by young adults in carrying out activities with computing devices (computer, tablet or mobile phone) in residences’ bedrooms of air force military and university students in rest time periods and with ecological validation with observation method to video analysis and using a Software iSEE. A sample of 32956 observations, which corresponds to 1824 sleep-hours of 24 young adults, was classified into two (2) Interaction Categories (IC), body position while participants were awake in bed (2873 observations) and doing activities (3001 observations). The image registration was performed during the period of six months, divided into two periods with each participant, to enable the analysis of different times of the year and not just a single period can mean a higher specific activity. The results show that 38.7% (N = 1113 observations) of the participants presented the sitting as the most common postural behavior during awake in bed when the participants doing activities. In reference of activities in bed, 49.2% (N = 1475) used the computer, followed by Using mobile devices, with 16.7% (N = 501) of observations. When we analyze the group of participants, the students showed 49.2% of the period of activity in bed, using the computer, and 13.8% used mobile equipment. In the same reference, the military also used the computer (49%) as the main activity in bed during the night rest, but they used more mobile devices (19.4%) than students. Regarding the postures, students used the sitting (57.1%) as the main active posture when in bed, however, the military was the only sitting 3rd indication posture in bed, being the 1st observation of posture in bed,was the supine position with 30.7%. This data set the type of use of computer devices in bed (studying, playing games, watching movie or playing). Findings of this study allow suggesting what graphical interface designers must seek as newstrategies and solutions for posture in bed, exploring other peripheral equipment for using informatics equipment in bed position.eng
dc.description.sponsorship
dc.identifier.citationZhu, Zhijuan & Pan, Wenzhen & Ai, Xin & Zhen, Renjun. (2020). Research on Human-Computer Interaction Design of Bed Rehabilitation Equipment for the Elderly. 10.1007/978-3-030-20227-9_25.
dc.identifier.doi10.1007/978-3-319-20889-3_55
dc.identifier.isbn9783319208886
dc.identifier.isbn9783319208893
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/10400.8/15051
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSpringer
dc.relation.hasversionhttps://link.springer.com/chapter/10.1007/978-3-319-20889-3_55
dc.relation.ispartofLecture Notes in Computer Science
dc.relation.ispartofDesign, User Experience, and Usability: Interactive Experience Design
dc.rights.uriN/A
dc.subjectActivities in rest period
dc.subjectHealth care professionals’ procedures
dc.subjectHuman-Computer interaction
dc.subjectISEE
dc.titleHuman-Computer Interaction in Bedeng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage605
oaire.citation.startPage596
oaire.citation.titleDesign, User Experience, and Usability: Interactive Experience Design (DUXU 2015)
oaire.citation.volume9188
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameDesouzart
person.givenNameGustavo
person.identifier.orcid0000-0003-0566-8205
relation.isAuthorOfPublication3dcd91f1-3364-49fe-96f2-ed57902c75dd
relation.isAuthorOfPublication.latestForDiscovery3dcd91f1-3364-49fe-96f2-ed57902c75dd

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Chapter: Human-Computer Interaction in Bed, pp 596–605 Book: Design, User Experience, and Usability: Interactive Experience Design Part of the book series: Lecture Notes in Computer Science (LNISA,volume 9188)
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