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Advisor(s)
Abstract(s)
The use of technologies in the preservation and dissemination of the Humanity historical and cultural
heritage has become an increasing reality. However, access to some of these projects, namely those
involving the use of Virtual Reality techniques, is often rather restricted and limited due to technical
specificities used in its development and/or visualization. Availability to the general public, for instance
through the Internet, becomes, then, impracticable.
VRML (Virtual Reality Modeling Language) emerged from the desire to project World Wide Web to a
new level, the three-dimensional level. However, even though there are not many alternatives, VRML is not
used often. In fact, the number of projects available that use this language is lower than expected. Why?
Generally the development of realistic VRML environments results in a set of big files that difficult its
download. The complex calculations often necessary to display the virtual environment also create
difficulties, since they demand too much for low end computers.
This paper intends to present some VRML optimization techniques that allow the creation of a very low
file size and a realistic historical environment that can be accessed from any current personal computer.
As a result, you can make your own historical tour at: the Flavian Forum of Conimbriga: http://www.forumflaviano.web.pt; House of Skeletons (Conimbriga): http://www.casadosesqueletos.web.pt.
Description
Comunicação apresentada no 10th International Congress "Cultural Heritage and New Technologies", Viena, Áustria, 2005
Keywords
Virtual reality VRML