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Cubetto for preschoolers: Computer programming code to code

dc.contributor.authorAnzoategui, Lucia Gabriela Caguana
dc.contributor.authorPereira, Isabel
dc.contributor.authorJarrin, Monica del Carmen Solis
dc.date.accessioned2025-07-17T14:11:35Z
dc.date.available2025-07-17T14:11:35Z
dc.date.issued2017-11-09
dc.description.abstractThis article is derived from a study on the creation of strategies within children's computer programming An analysis of time used by children for the creation and execution of strategies was performed. Another analysis about the children´s errors made during the process was also achieved. Taking as a starting point the fact that computer programming is translated as a set of codes to work out a problem; it is necessary to mention that such codes are created under a specific programming language, which will perform a particular function on the computer. In this case, the codes execute a series of movements that will al-low infants to solve a problem, which has been stated through a child’s story with the purpose that children aged 4 to 5 years old can create playful strategies for the fulfillment of objectives previously set. Through a descriptive and exploratory research, some bibliographic data were collected and a population group of second-level initial education students was directly ob-served. Such children learned to use the Cubetto robot to learn to codify their ideas by giving solution to a problem. It is concluded that the development of the systemic thinking at this level is of great importance since it facilitates the acquisition of new mental processes; in this case, the code-to-code programming strengthens the student's systemic process.eng
dc.identifier.citationL. G. Caguana Anzoátegui, M. I. Alves Rodrigues Pereira and M. del Carmen Solís Jarrín, "Cubetto for preschoolers: Computer programming code to code," 2017 International Symposium on Computers in Education (SIIE), Lisbon, Portugal, 2017, pp. 1-5, doi: 10.1109/SIIE.2017.8259649
dc.identifier.doi10.1109/siie.2017.8259649
dc.identifier.urihttp://hdl.handle.net/10400.8/13703
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.hasversionhttps://ieeexplore.ieee.org/document/8259649
dc.relation.ispartof2017 International Symposium on Computers in Education (SIIE)
dc.rights.uriN/A
dc.subject"Cubetto” Robot
dc.subjectcomputer programming
dc.subjectpreschoolers
dc.subjectcoding
dc.titleCubetto for preschoolers: Computer programming code to codeeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2017-11-09
oaire.citation.conferencePlaceLisbon, Portugal
oaire.citation.titleInternational Symposium on Computers in Education (SIIE)
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNamePereira
person.givenNameIsabel
person.identifier.ciencia-id3917-696A-3DB5
person.identifier.orcid0000-0001-6688-5479
person.identifier.scopus-author-id57195635835
relation.isAuthorOfPublication73447804-0e59-44d4-a420-abfaa1427e29
relation.isAuthorOfPublication.latestForDiscovery73447804-0e59-44d4-a420-abfaa1427e29

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