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Enhancing students’ motivation with Kahoot!: a case study in English and mathematics

dc.contributor.authorPais, S.
dc.contributor.authorPires, A.
dc.contributor.authorChagas, L.
dc.date.accessioned2021-07-16T15:13:47Z
dc.date.available2021-07-16T15:13:47Z
dc.date.issued2018
dc.description.abstractIn the last few decades, technology has advanced in multiple fields, including Education. Some of its benefits include improving student performance and motivation, fostering active learning and tracking student progress. As a "new learning generation" is around, profound changes to the role and function of both teachers and students are particularly vital, so active, cooperative and participative methodologies of learning must be privileged. Given that most higher education students are technology savvy and very receptive to the integration of Web 2.0 tools in class, the teachers involved in this study began using Kahoot! in their classes as an alternative teaching methodology. The participants in the study are undergraduate students from a Portuguese higher education institution and encompassed the curricular units of Statistical Analysis and English. The aim of the study is to investigate students’ perceptions of how Kahoot! can be used as a tool for testing new vocabulary, reviewing class content or designing warm-up activities. A quantitative survey is being conducted to gather information about students’ insights on the use of Kahoot!. Similar studies have shown that students are generally receptive to the use of this tool and find it useful to increase their motivation.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPais, S., Pires, A. & Chagas, L. (2018, July 2-4). Enhancing students’ motivation with Kahoot!: a case study in English and mathematics [Conference paper]. International Conference on Education and New Learning Technologies, 10th. https://doi.org/10.21125/edulearn.2018.1328pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.8/5890
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIATEDpt_PT
dc.subjectStudentspt_PT
dc.subjectEducational gamespt_PT
dc.subjectHigher educationpt_PT
dc.subjectMotivationpt_PT
dc.titleEnhancing students’ motivation with Kahoot!: a case study in English and mathematicspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.titleEDULEARN2018 International Conference on Education and New Learning Technologies, 10th, Palma, Spain, July 2-4, 2018pt_PT
person.familyNamePais
person.familyNamePires
person.familyNameChagas
person.givenNameSónia
person.givenNameAna
person.givenNameLaura
person.identifier.ciencia-id5019-B8B4-1E45
person.identifier.ciencia-id231F-A5D9-C212
person.identifier.ciencia-idCD18-3671-3FF4
person.identifier.orcid0000-0003-2834-2267
person.identifier.orcid0000-0002-1149-7898
person.identifier.orcid0000-0002-8609-5383
person.identifier.ridK-7902-2018
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication47836870-8ba6-41a7-9dfb-b4b8db896b68
relation.isAuthorOfPublicationde720709-ebbd-40dd-82a3-5a58f2a06d2b
relation.isAuthorOfPublication23b38e59-cf26-44c0-8fb0-3e2ea6beecb0
relation.isAuthorOfPublication.latestForDiscovery47836870-8ba6-41a7-9dfb-b4b8db896b68

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