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Gamification as a way to involve young adults in energy efficiency and sufficiency – a case study

dc.contributor.authorSousa, João Miguel C.
dc.contributor.authorNeves, Luís Miguel P.
dc.contributor.authorLopes, Marta Alexandra
dc.contributor.authorReis, Inês F.
dc.contributor.authorCoelho, Dulce Helena C.
dc.contributor.authorAntunes, Carlos Henggeler
dc.contributor.authorDionissa, Rodrigo
dc.contributor.authorSilva, Alexandre Gomes da
dc.contributor.authorSousa, José Luís
dc.contributor.authorCosta, Dulce Helena P.
dc.contributor.authorHenriques, Carla Oliveira
dc.contributor.authorSilva, Catarina
dc.contributor.authorMarcelino, Luis
dc.contributor.authorCorreia, Diogo
dc.contributor.authorGonçalves, Válter
dc.contributor.authorPereira, Rúben F.
dc.contributor.authorCabral Júnior, Jorge
dc.contributor.authorVieira, André Filipe
dc.contributor.authorMoreira, Licinio
dc.date.accessioned2026-03-24T15:18:43Z
dc.date.available2026-03-24T15:18:43Z
dc.date.issued2019
dc.description.abstractSocial, economic and environmental concerns regarding en ergy use have fostered energy efficiency programs as effective tools to improve the rational use of energy in all activity sectors, i.e. for residential, industry and services consumers. Behav ioural change interventions play a key role to achieve energy efficiency. This paper discusses gamification as a tool to foster energy behaviour changes in young adults (higher education students) towards energy efficiency. The work was carried out as part of a research project (with the name Learn2Behave) aim ing to characterize residential energy consumption behaviours, seeking to contribute to improve energy efficiency and reduce energy bills. The project uses a mobile application (app), called “Minha Energia” (My energy, in Portuguese), as an inquiry tool to characterize consumers’ behaviours, giving suggestions and advices to participants as a reward. The development stage in volves students and researchers from three higher education institutions in Portugal, a research institute and three energy agencies. The application was made available not only to the target participants, but also to the general population, aiming to help the development of energy efficiency programs devoted to promoting more energy efficient behaviours while consider ing energy sufficiency. The data gathering has just started and is foreseen to last long enough to contribute to a more detailed knowledge of energy use in the residential sector. The use of mobile apps as an inquiry and dissemination tool of best prac tices, through gamification, allied to the involvement of circa 200 students, has the potential to change younger generations’ behaviours in the use of energyeng
dc.description.sponsorshipThis work was supported by the Portuguese Foundation for Science and Technology under strategic project grant UID/MULTI/00308/2013 and R&D project grants ESGRIDS (POCI 01-0145-FEDER-016434), MAnAGER (POCI-01-0145-FED ER-028040) and Learn2have (SAICT-POL/23651/2016), the latter with the support of FEDER.
dc.identifier.issn1653-7025
dc.identifier.urihttp://hdl.handle.net/10400.8/15969
dc.language.isoeng
dc.peerreviewedyes
dc.publisherECEEE
dc.relation.hasversionhttps://www.eceee.org/library/conference_proceedings/eceee_Summer_Studies/2019/1-the-dynamics-of-limiting-energy-consumption/gamification-as-a-way-to-involve-young-adults-in-energy-efficiency-and-sufficiency-a-case-study/
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectgames
dc.subjectdomestic energy efficiency
dc.subjectenergy sufficiency
dc.subjectapp
dc.subjectbehavioural change
dc.titleGamification as a way to involve young adults in energy efficiency and sufficiency – a case studyeng
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferenceDate2019-06
oaire.citation.endPage187
oaire.citation.startPage179
oaire.citation.titleEceee Summer Study Proceedings
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameSilva
person.familyNameMarcelino
person.familyNameBrás Pereira
person.familyNameMoreira
person.givenNameCatarina
person.givenNameLuis
person.givenNameRúben Filipe
person.givenNameLicinio
person.identifier1337969
person.identifier.ciencia-id1B19-3DDC-BE75
person.identifier.ciencia-id9417-153E-4473
person.identifier.orcid0000-0002-5656-0061
person.identifier.orcid0000-0001-6866-4370
person.identifier.orcid0000-0002-7255-3400
person.identifier.orcid0000-0002-5010-3409
person.identifier.ridP-8503-2018
person.identifier.scopus-author-id55421048100
relation.isAuthorOfPublicationee28e079-5ca7-4842-9094-372c40f75c38
relation.isAuthorOfPublication9249edc3-50d7-4c68-960a-372e6a5d38c6
relation.isAuthorOfPublicationeda35774-59b3-4801-aa88-9c20f4c31a78
relation.isAuthorOfPublication186796db-70f6-4a2d-bc49-7bf5dc0b2ac8
relation.isAuthorOfPublication.latestForDiscoveryeda35774-59b3-4801-aa88-9c20f4c31a78

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