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Aesthetic Terrain Programs database for creativity assessment

dc.contributor.authorFrade, Miguel
dc.contributor.authorVega, F. Fernandez de
dc.contributor.authorCotta, Carlos
dc.date.accessioned2025-11-12T19:25:20Z
dc.date.available2025-11-12T19:25:20Z
dc.date.issued2012-09
dc.description.abstractTo speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.eng
dc.description.sponsorshipThe authors acknowledge the support of Spanish Ministry of Science and Innovation under project ANYSELF (TIN2011-28627-C04). The first and second authors were also supported by Gobierno de Extremadura, under project GRU09105, GR10029 and Municipality of Almendralejo. The third author was also supported by project TIC-6083 of Junta de Andalucia.
dc.identifier.citationM. Frade, F. F. de Vega and C. Cotta, "Aesthetic Terrain Programs database for creativity assessment," 2012 IEEE Conference on Computational Intelligence and Games (CIG), Granada, Spain, 2012, pp. 350-354, doi: 10.1109/CIG.2012.6374176.
dc.identifier.doi10.1109/cig.2012.6374176
dc.identifier.issn978-1-4673-1193-9
dc.identifier.urihttp://hdl.handle.net/10400.8/14600
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.hasversionhttps://ieeexplore.ieee.org/document/6374176
dc.relation.ispartof2012 IEEE Conference on Computational Intelligence and Games (CIG)
dc.rights.uriN/A
dc.titleAesthetic Terrain Programs database for creativity assessmenteng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage354
oaire.citation.startPage350
oaire.citation.title2012 IEEE Conference on Computational Intelligence and Games (CIG)
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFrade
person.givenNameMiguel
person.identifier1234758
person.identifier.ciencia-idA512-9B28-1CEC
person.identifier.orcid0000-0002-4405-7696
person.identifier.scopus-author-id24468034000
relation.isAuthorOfPublication95a3fa7a-d37e-45e9-9acb-44c083582fea
relation.isAuthorOfPublication.latestForDiscovery95a3fa7a-d37e-45e9-9acb-44c083582fea

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