| dc.contributor.author | Frade, Miguel | |
| dc.contributor.author | Vega, F. Fernandez de | |
| dc.contributor.author | Cotta, Carlos | |
| dc.date.accessioned | 2025-11-12T19:25:20Z | |
| dc.date.available | 2025-11-12T19:25:20Z | |
| dc.date.issued | 2012-09 | |
| dc.description.abstract | To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity. | eng |
| dc.description.sponsorship | The authors acknowledge the support of Spanish Ministry of Science and Innovation under project ANYSELF (TIN2011-28627-C04). The first and second authors were also supported by Gobierno de Extremadura, under project GRU09105, GR10029 and Municipality of Almendralejo. The third author was also supported by project TIC-6083 of Junta de Andalucia. | |
| dc.identifier.citation | M. Frade, F. F. de Vega and C. Cotta, "Aesthetic Terrain Programs database for creativity assessment," 2012 IEEE Conference on Computational Intelligence and Games (CIG), Granada, Spain, 2012, pp. 350-354, doi: 10.1109/CIG.2012.6374176. | |
| dc.identifier.doi | 10.1109/cig.2012.6374176 | |
| dc.identifier.issn | 978-1-4673-1193-9 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/14600 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE | |
| dc.relation.hasversion | https://ieeexplore.ieee.org/document/6374176 | |
| dc.relation.ispartof | 2012 IEEE Conference on Computational Intelligence and Games (CIG) | |
| dc.rights.uri | N/A | |
| dc.title | Aesthetic Terrain Programs database for creativity assessment | eng |
| dc.type | book part | |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 354 | |
| oaire.citation.startPage | 350 | |
| oaire.citation.title | 2012 IEEE Conference on Computational Intelligence and Games (CIG) | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Frade | |
| person.givenName | Miguel | |
| person.identifier | 1234758 | |
| person.identifier.ciencia-id | A512-9B28-1CEC | |
| person.identifier.orcid | 0000-0002-4405-7696 | |
| person.identifier.scopus-author-id | 24468034000 | |
| relation.isAuthorOfPublication | 95a3fa7a-d37e-45e9-9acb-44c083582fea | |
| relation.isAuthorOfPublication.latestForDiscovery | 95a3fa7a-d37e-45e9-9acb-44c083582fea |
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