Repository logo
 
Loading...
Thumbnail Image
Publication

Aesthetic Terrain Programs database for creativity assessment

Use this identifier to reference this record.

Advisor(s)

Abstract(s)

To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.

Description

Keywords

Pedagogical Context

Citation

M. Frade, F. F. de Vega and C. Cotta, "Aesthetic Terrain Programs database for creativity assessment," 2012 IEEE Conference on Computational Intelligence and Games (CIG), Granada, Spain, 2012, pp. 350-354, doi: 10.1109/CIG.2012.6374176.

Research Projects

Organizational Units

Journal Issue

Publisher

IEEE

CC License

Without CC licence

Altmetrics