Percorrer por autor "Vega, Francisco Fernandez de"
A mostrar 1 - 1 de 1
Resultados por página
Opções de ordenação
- Evolution of Artificial Terrains for Video Games Based on AccessibilityPublication . Frade, Miguel; Vega, Francisco Fernandez de; Cotta, CarlosDiverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game.
