Percorrer por autor "Vega, Francisco Fernandez de"
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- Evolution of Artificial Terrains for Video Games Based on AccessibilityPublication . Frade, Miguel; Vega, Francisco Fernandez de; Cotta, CarlosDiverse methods have been developed to generate terrains under constraints to control terrain features, but most of them use strict restrictions. However, there are situations were more flexible restrictions are sufficient, such as ensuring that terrains have enough accessible area, which is an important trait for video games. The Genetic Terrain Program technique, based on genetic programming, was used to automatically evolve Terrain Programs (TPs - which are able to generate terrains procedurally) for the desired accessibility parameters. Results showed that the accessibility parameters have negligible influence on the evolutionary system and that the terminal set has a major role on the terrain look. TPs produced this way are already being used on Chapas video game.
- Evolving a multi-classifier system with cartesian genetic programming for multi-pitch estimation of polyphonic piano musicPublication . Miragaia, Rolando; Vega, Francisco Fernandez de; Reis, GustavoThis paper presents a new method for multi-pitch estimation on piano recordings. We propose a framework based on a set of classifiers to analyze the audio input and identify the piano notes present on the given audio signal. Our system's classifiers were evolved using Cartesian Genetic Programming: we take advantage of Cartesian Genetic Programming to evolve a set of mathematical functions that act as independent classifiers for piano notes. Our latest improvements are also presented, including test results using F-measure metrics. Our system architecture is also described to show the feasibility of its parallelization and implementation as a real time system. The proposed approach achieved competitive results, when compared to the state of the art.
