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Advisor(s)
Abstract(s)
Nowadays there are a wide range of techniques for terrain generation, but are focused on
providing realistic terrains often neglecting the aesthetic appeal. The Genetic Terrain
Programming technique, based on evolutionary design with Genetic Programming, allows
designers to evolve terrains according to their aesthetic feelings or desired features. This
technique evolves TPs (Terrain Programmes) that are capable of generating different terrains, but
consistently with the same features. This paper presents a study about the perseverance of
terrain features of the TPs across different LODs (Levels Of Detail). Results showed it is possible
to use low LODs during the evolutionary phase without compromising results and the terrain
features generated by a TPs are scale invariant.
Description
Comunicação apresentada na conferência Computer Games and Allied Technology, 8, Singapore, 2008.
Keywords
Genetic terrain programming Terrain generator