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Authors
Abstract(s)
This work arises within the context of the Master’s Project in Computer Engineering - Mobile
Computing course, at Escola Superior de Tecnologia e Gest˜ao do Instituto Polit´ecnico
de Leiria. The aim of this work is to describe the work carried out over several months,
in partnership with the Trampolins Clube de Leiria. This is a local club, and as such,
with somewhat limited resources, such as the competitions they manage and organize
their judging solution were in need of improvements in terms of organization, speed, data
acquisition, trust in the data, and resilience.
This work begins by presenting the methodology used, followed by a contextualization
of the sport, and a brief presentation of some software available in the market. Next, a
comparison between the various current technological solutions is presented, as a means
of gathering the necessary information to make informed decisions for the presentation of
a solution. There is also a chapter with the details of the proposed solution, a description
of the technologies used, and the implementation details. Finally, various execution
scenarios, tests, and questionnaires are analyzed, concluding with the project’s findings.
The main goal of the project was to propose an architecture for a solution to be made
available in trampoline competitions, in order to minimize manual processes and perform
calculations automatically, thus reducing human error and accelerating the entire end-toend
process. There was also the objective of, during the development of the proposed
solution, having it tested in actual events, including regional, national, and international
competitions.
The project was successfully completed, with the club’s main goals achieved. The
experience gained in the interactions of requirement gathering was enriching for everyone.
In the real-life context, the application’s performance and output were accepted in all
possible categories.
Description
Keywords
Scoring Trampolines Web application Cloud On-premises