Publicação
Hybrid channel-object approach for cinema post-production using particle systems
| datacite.subject.fos | Engenharia e Tecnologia | |
| datacite.subject.fos | Ciências Naturais::Ciências da Computação e da Informação | |
| datacite.subject.fos | Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática | |
| datacite.subject.fos | Ciências Naturais::Matemáticas | |
| datacite.subject.fos | Ciências Naturais::Ciências Físicas | |
| datacite.subject.sdg | 09:Indústria, Inovação e Infraestruturas | |
| datacite.subject.sdg | 12:Produção e Consumo Sustentáveis | |
| datacite.subject.sdg | 10:Reduzir as Desigualdades | |
| dc.contributor.author | Fonseca, Nuno | |
| dc.contributor.author | Fonseca, Nuno | |
| dc.date.accessioned | 2026-01-27T12:12:44Z | |
| dc.date.available | 2026-01-27T12:12:44Z | |
| dc.date.issued | 2015 | |
| dc.description | 139th Audio Engineering Society International Convention 2015 Date/Location: 29 October - 1 November 2015, New York, USA. Pages: 1,132 (2 Vols) Conference code: 118525 https://www.proceedings.com/content/028/028929webtoc.pdf | |
| dc.description | Conference name: 139th Audio Engineering Society International Convention, AES 2015, New York, 29 October 2015 - 1 November 2015 | |
| dc.description | Conference code: 118525 | |
| dc.description.abstract | Particle systems are a new sound design approach that is receiving some attention from the cinema community due to the ability to handle thousands of sound sources simultaneously. Unfortunately, current immersive object-based audio formats are not prepared for such scale, forcing sound designers to use traditional channel-based audio approaches. This paper presents a hybrid approach that tries to merge the advantages of both object-based audio and channel-based audio. By using audio-objects with static positions, a high number of virtual "speaker channels" can be created, adding more space resolution than traditional channel-based formats, and allowing the mix of thousands of sounds. The proposed method can be used not only with particle systems software, but also on object-based audio down-mixing processes or even in high-demanding audio post-production workflows. | eng |
| dc.identifier.citation | Fonseca, N. (2015). Hybrid channel-object approach for cinema post-production using particle systems. In Proceedings of the 139th Audio Engineering Society International Convention (Oct. 29 – Nov. 1, 2015, New York, NY, USA) (Vol. 1–2, pp. …). Audio Engineering Society. ISBN 9781510817197. | |
| dc.identifier.isbn | 978-1-5108-1719-7 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/15515 | |
| dc.language.iso | eng | |
| dc.peerreviewed | no | |
| dc.publisher | Audio Engineering Society | |
| dc.relation.hasversion | https://www.proceedings.com/28929.html | |
| dc.rights.uri | N/A | |
| dc.subject | Hybrid approach | |
| dc.subject | Hybrid channels | |
| dc.subject | Mixing process | |
| dc.subject | Particle systems | |
| dc.subject | Production workflows | |
| dc.subject | Sound designs | |
| dc.subject | Space resolutions | |
| dc.subject | Static positions | |
| dc.title | Hybrid channel-object approach for cinema post-production using particle systems | eng |
| dc.title.alternative | 139th Audio Engineering Society International Convention, AES 2015 | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2015-10 | |
| oaire.citation.conferencePlace | New York, USA | |
| oaire.citation.title | 139th Audio Engineering Society International Convention, AES 2015 | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Fonseca | |
| person.givenName | Nuno | |
| person.identifier.orcid | 0000-0002-0769-5306 | |
| relation.isAuthorOfPublication | 5203623c-18fa-4e28-b172-064dd133f026 | |
| relation.isAuthorOfPublication.latestForDiscovery | 5203623c-18fa-4e28-b172-064dd133f026 |
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