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Hybrid channel-object approach for cinema post-production using particle systems

datacite.subject.fosEngenharia e Tecnologia
datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
datacite.subject.fosCiências Naturais::Matemáticas
datacite.subject.fosCiências Naturais::Ciências Físicas
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg12:Produção e Consumo Sustentáveis
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorFonseca, Nuno
dc.contributor.authorFonseca, Nuno
dc.date.accessioned2026-01-27T12:12:44Z
dc.date.available2026-01-27T12:12:44Z
dc.date.issued2015
dc.description139th Audio Engineering Society International Convention 2015 Date/Location: 29 October - 1 November 2015, New York, USA. Pages: 1,132 (2 Vols) Conference code: 118525 https://www.proceedings.com/content/028/028929webtoc.pdf
dc.descriptionConference name: 139th Audio Engineering Society International Convention, AES 2015, New York, 29 October 2015 - 1 November 2015
dc.descriptionConference code: 118525
dc.description.abstractParticle systems are a new sound design approach that is receiving some attention from the cinema community due to the ability to handle thousands of sound sources simultaneously. Unfortunately, current immersive object-based audio formats are not prepared for such scale, forcing sound designers to use traditional channel-based audio approaches. This paper presents a hybrid approach that tries to merge the advantages of both object-based audio and channel-based audio. By using audio-objects with static positions, a high number of virtual "speaker channels" can be created, adding more space resolution than traditional channel-based formats, and allowing the mix of thousands of sounds. The proposed method can be used not only with particle systems software, but also on object-based audio down-mixing processes or even in high-demanding audio post-production workflows.eng
dc.identifier.citationFonseca, N. (2015). Hybrid channel-object approach for cinema post-production using particle systems. In Proceedings of the 139th Audio Engineering Society International Convention (Oct. 29 – Nov. 1, 2015, New York, NY, USA) (Vol. 1–2, pp. …). Audio Engineering Society. ISBN 9781510817197.
dc.identifier.isbn978-1-5108-1719-7
dc.identifier.urihttp://hdl.handle.net/10400.8/15515
dc.language.isoeng
dc.peerreviewedno
dc.publisherAudio Engineering Society
dc.relation.hasversionhttps://www.proceedings.com/28929.html
dc.rights.uriN/A
dc.subjectHybrid approach
dc.subjectHybrid channels
dc.subjectMixing process
dc.subjectParticle systems
dc.subjectProduction workflows
dc.subjectSound designs
dc.subjectSpace resolutions
dc.subjectStatic positions
dc.titleHybrid channel-object approach for cinema post-production using particle systemseng
dc.title.alternative139th Audio Engineering Society International Convention, AES 2015eng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2015-10
oaire.citation.conferencePlaceNew York, USA
oaire.citation.title139th Audio Engineering Society International Convention, AES 2015
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFonseca
person.givenNameNuno
person.identifier.orcid0000-0002-0769-5306
relation.isAuthorOfPublication5203623c-18fa-4e28-b172-064dd133f026
relation.isAuthorOfPublication.latestForDiscovery5203623c-18fa-4e28-b172-064dd133f026

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139th Audio Engineering Society International Convention 2015 New York, New York, USA 29 October – 1 November 2015 Volume 1 of 2 - Hybrid channel-object approach for cinema post-production using particle systems, 1082
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