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Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage

datacite.subject.fosEngenharia e Tecnologia
datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
datacite.subject.fosCiências Naturais::Outras Ciências Naturais
datacite.subject.sdg08:Trabalho Digno e Crescimento Económico
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorMarto, Anabela
dc.contributor.authorMelo, Miguel
dc.contributor.authorGonçalves, Alexandrino
dc.contributor.authorBessa, Maximino
dc.date.accessioned2026-05-25T12:07:54Z
dc.date.available2026-05-25T12:07:54Z
dc.date.issued2021-01-28
dc.description.abstractEnhancing tourist visits to cultural heritage sites by making use of mobile augmented reality has been a tendency in the last few years, presenting mainly audiovisual experiences. However, these explorations using only visuals and sounds, or narratives, do not allow users to be presented with, for example, a particular smell that can be important to feel engaged or to better understand the history of the site. This article pursues the goal of creating an experience that puts the user in a scene planned to evoke several stimuli with SensiMAR prototype - a Multisensory Augmented Reality system that aims to be used in cultural heritage outdoors. When using SensiMAR, the user will be involved with visual reconstructions, surrounded by the soundscape of ancient times, and is exposed to a particular smell very common that time. Given the novelty of this proposal, ascertaining the usability of such a system was raised as a foremost demand. Thus, in addition to its development and implementation specifications, an experimental study was conducted to evaluate the usability of the system in end-users' perspective. The results obtained from random visitors of an archaeological site were analysed according to their sex, age, previous experience with augmented reality technology, and provided condition - audiovisual condition, and multisensory condition, with visual, audio, and smell stimuli. Results were collected from a total of 67 participants and show that this multisensory prototype achieved good usability results across all groups. No statistically differences were found, demonstrating good usability of the SensiMAR system regardless of their sex, age, previous experience with the technology or provided condition.eng
dc.description.sponsorshipThis work was supported by the Portuguese Foundation for Science and Technology (FCT) through the National Funds under Project UIDB/04524/2020.
dc.identifier.citationA. Marto, M. Melo, A. Gonçalves and M. Bessa, "Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage," in IEEE Access, vol. 9, pp. 16419-16434, 2021, doi: https://doi.org/10.1109/ACCESS.2021.3050974.
dc.identifier.doi10.1109/access.2021.3050974
dc.identifier.eissn2169-3536
dc.identifier.urihttp://hdl.handle.net/10400.8/16347
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE Canada
dc.relationResearch Center in Informatics and Communications
dc.relation.hasversionhttps://ieeexplore.ieee.org/document/9319751
dc.relation.ispartofIEEE Access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectMobile augmented reality
dc.subjectmultisensory in cultural heritage
dc.subjectusability of multisensory AR outdoors
dc.titleDevelopment and Evaluation of an Outdoor Multisensory AR System for Cultural Heritageeng
dc.typejournal article
dspace.entity.typePublication
oaire.awardNumberUIDB/04524/2020
oaire.awardTitleResearch Center in Informatics and Communications
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04524%2F2020/PT
oaire.citation.endPage16434
oaire.citation.startPage16419
oaire.citation.titleIEEE Access
oaire.citation.volume9
oaire.fundingStream6817 - DCRRNI ID
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameMarto
person.familyNameJosé Marques Gonçalves
person.givenNameAnabela
person.givenNameAlexandrino
person.identifier872865
person.identifier.ciencia-id561D-7573-DD3D
person.identifier.ciencia-id0F12-C50E-BFE2
person.identifier.orcid0000-0001-6005-288X
person.identifier.orcid0000-0002-5966-3218
person.identifier.scopus-author-id35092342500
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
relation.isAuthorOfPublication054f7f94-4c31-4e12-bc26-1ab1e9d6bc03
relation.isAuthorOfPublication1114eda0-de42-4761-94ca-b48f98fc811f
relation.isAuthorOfPublication.latestForDiscovery054f7f94-4c31-4e12-bc26-1ab1e9d6bc03
relation.isProjectOfPublication67435020-fe0d-4b46-be85-59ee3c6138c7
relation.isProjectOfPublication.latestForDiscovery67435020-fe0d-4b46-be85-59ee3c6138c7

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Enhancing tourist visits to cultural heritage sites by making use of mobile augmented reality has been a tendency in the last few years, presenting mainly audiovisual experiences. However, these explorations using only visuals and sounds, or narratives, do not allow users to be presented with, for example, a particular smell that can be important to feel engaged or to better understand the history of the site. This article pursues the goal of creating an experience that puts the user in a scene planned to evoke several stimuli with SensiMAR prototype - a Multisensory Augmented Reality system that aims to be used in cultural heritage outdoors. When using SensiMAR, the user will be involved with visual reconstructions, surrounded by the soundscape of ancient times, and is exposed to a particular smell very common that time. Given the novelty of this proposal, ascertaining the usability of such a system was raised as a foremost demand. Thus, in addition to its development and implementation specifications, an experimental study was conducted to evaluate the usability of the system in end-users' perspective. The results obtained from random visitors of an archaeological site were analysed according to their sex, age, previous experience with augmented reality technology, and provided condition - audiovisual condition, and multisensory condition, with visual, audio, and smell stimuli. Results were collected from a total of 67 participants and show that this multisensory prototype achieved good usability results across all groups. No statistically differences were found, demonstrating good usability of the SensiMAR system regardless of their sex, age, previous experience with the technology or provided condition.
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