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Reconstruction and generation of virtual heritage sites

datacite.subject.fosHumanidades::História e Arqueologia
datacite.subject.fosCiências Sociais::Outras Ciências Sociais
datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
datacite.subject.sdg08:Trabalho Digno e Crescimento Económico
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorRodrigues, Nuno
dc.contributor.authorMagalhães, L.
dc.contributor.authorMoura, J.
dc.contributor.authorChalmers, A.
dc.date.accessioned2025-07-08T14:57:27Z
dc.date.available2025-07-08T14:57:27Z
dc.date.issued2014-07-05
dc.description.abstractTraditionally procedural modelling techniques are commonly used to generate new structures and are presently established in several areas such as video games and computer animated movies. However they may also be used in heritage applications to efficiently produce models of non-existing worlds for which there is some kind of knowledge (e.g. floor plans, photographs) to support the reconstruction of realistic environments. Similarly they may also be used to support the generation of distinct possibilities that allow experts to draw some conclusions or conceive different hypotheses about lost worlds. The present paper shows the benefits and constraints that may arise from the use of such techniques in virtual heritage applications. Furthermore, a whole method is proposed, for the reconstruction and generation of virtual heritage traversable house models, provided through the means of a grammar, demonstrated with the reconstruction and generation of several Roman houses from the heritage site of Conimbriga, Portugal.eng
dc.description.sponsorshipThe authors thank the Director of the Monographic Museum of Conimbriga, Doutor Virgílio Hipólito Correia, for the support concerning the information about Roman Architecture essential to reconstruct and generate Conimbriga's houses.
dc.identifier.citationN. Rodrigues, L. Magalhães, J. Moura, A. Chalmers, Reconstruction and generation of virtual heritage sites, Digital Applications in Archaeology and Cultural Heritage, Volume 1, Issues 3–4, 2014, Pages 92-102, ISSN 2212-0548, https://doi.org/10.1016/j.daach.2014.06.003.
dc.identifier.doi10.1016/j.daach.2014.06.003
dc.identifier.issn2212-0548
dc.identifier.urihttp://hdl.handle.net/10400.8/13576
dc.language.isoeng
dc.peerreviewedyes
dc.publisherElsevier
dc.relation.hasversionhttps://www.sciencedirect.com/science/article/pii/S221205481400006X?via%3Dihub
dc.relation.ispartofDigital Applications in Archaeology and Cultural Heritage
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectConimbriga
dc.subjectReconstruction
dc.subjectVideo Games
dc.subjectVirtual Heritage Sites
dc.subjectVirtual Heritage Applications
dc.titleReconstruction and generation of virtual heritage siteseng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage102
oaire.citation.issue3-4
oaire.citation.startPage92
oaire.citation.titleDigital Applications in Archaeology and Cultural Heritage
oaire.citation.volume1
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameRodrigues
person.givenNameNuno Carlos Sousa
person.identifier.ciencia-id8619-41F3-CC65
person.identifier.orcid0000-0002-0953-6018
relation.isAuthorOfPublicatione4ddd3ee-555b-46e2-8663-8d1b6d9a16f8
relation.isAuthorOfPublication.latestForDiscoverye4ddd3ee-555b-46e2-8663-8d1b6d9a16f8

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Traditionally procedural modelling techniques are commonly used to generate new structures and are presently established in several areas such as video games and computer animated movies. However they may also be used in heritage applications to efficiently produce models of non-existing worlds for which there is some kind of knowledge (e.g. floor plans, photographs) to support the reconstruction of realistic environments. Similarly they may also be used to support the generation of distinct possibilities that allow experts to draw some conclusions or conceive different hypotheses about lost worlds. The present paper shows the benefits and constraints that may arise from the use of such techniques in virtual heritage applications. Furthermore, a whole method is proposed, for the reconstruction and generation of virtual heritage traversable house models, provided through the means of a grammar, demonstrated with the reconstruction and generation of several Roman houses from the heritage site of Conimbriga, Portugal.
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