Publication
Incorporating legal rules on procedural house generation
| datacite.subject.fos | Ciências Naturais::Ciências da Computação e da Informação | |
| dc.contributor.author | Rodrigues, N. | |
| dc.contributor.author | Dionísio, M. | |
| dc.contributor.author | Gonçalves, A. | |
| dc.contributor.author | Magalhães, L. G. | |
| dc.contributor.author | Moura, J. P. | |
| dc.contributor.author | Chalmers, A. | |
| dc.date.accessioned | 2025-10-29T12:44:16Z | |
| dc.date.available | 2025-10-29T12:44:16Z | |
| dc.date.issued | 2008-04-21 | |
| dc.description | Conference name - 24th Spring Conference on Computer Graphics, SCCG 2008; Conference date - 21 April 2008 - 23 April 2008; Conference code - 84797 | |
| dc.description | Dionísio, Márcio - Scopus ID: 36090756800 | |
| dc.description.abstract | The increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural legal rules and an L-system to generate a list of interior rooms. The method is established with a framework specifically conceived to generate 2D floor plans and 3D models which allow the generation of multiple houses and interactive navigation. | eng |
| dc.identifier.citation | N. Rodrigues, M. Dionísio, A. Gonçalves, L. G. Magalhães, J. P. Moura, and A. Chalmers. 2008. Incorporating legal rules on procedural house generation. In Proceedings of the 24th Spring Conference on Computer Graphics (SCCG '08). Association for Computing Machinery, New York, NY, USA, 59–66. https://doi.org/10.1145/1921264.1921279. | |
| dc.identifier.doi | 10.1145/1921264.1921279 | |
| dc.identifier.isbn | 978-1-60558-957-2 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/14422 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Association for Computing Machinery (ACM) | |
| dc.relation.hasversion | https://dl.acm.org/doi/10.1145/1921264.1921279 | |
| dc.relation.ispartof | Proceedings of the 24th Spring Conference on Computer Graphics | |
| dc.rights.uri | N/A | |
| dc.subject | Procedural Modelling | |
| dc.subject | Virtual Environments | |
| dc.subject | House Generation | |
| dc.title | Incorporating legal rules on procedural house generation | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2008-04 | |
| oaire.citation.conferencePlace | Budmerice, Slovakia | |
| oaire.citation.endPage | 66 | |
| oaire.citation.startPage | 59 | |
| oaire.citation.title | Proceedings - SCCG 2008: 24th Spring Conference on Computer Graphics | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Rodrigues | |
| person.familyName | José Marques Gonçalves | |
| person.givenName | Nuno Carlos Sousa | |
| person.givenName | Alexandrino | |
| person.identifier.ciencia-id | 8619-41F3-CC65 | |
| person.identifier.ciencia-id | 0F12-C50E-BFE2 | |
| person.identifier.orcid | 0000-0002-0953-6018 | |
| person.identifier.orcid | 0000-0002-5966-3218 | |
| person.identifier.scopus-author-id | 35092342500 | |
| relation.isAuthorOfPublication | e4ddd3ee-555b-46e2-8663-8d1b6d9a16f8 | |
| relation.isAuthorOfPublication | 1114eda0-de42-4761-94ca-b48f98fc811f | |
| relation.isAuthorOfPublication.latestForDiscovery | e4ddd3ee-555b-46e2-8663-8d1b6d9a16f8 |
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- The increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural legal rules and an L-system to generate a list of interior rooms. The method is established with a framework specifically conceived to generate 2D floor plans and 3D models which allow the generation of multiple houses and interactive navigation.
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