Repository logo
 
Publication

Incorporating legal rules on procedural house generation

datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
dc.contributor.authorRodrigues, N.
dc.contributor.authorDionísio, M.
dc.contributor.authorGonçalves, A.
dc.contributor.authorMagalhães, L. G.
dc.contributor.authorMoura, J. P.
dc.contributor.authorChalmers, A.
dc.date.accessioned2025-10-29T12:44:16Z
dc.date.available2025-10-29T12:44:16Z
dc.date.issued2008-04-21
dc.descriptionConference name - 24th Spring Conference on Computer Graphics, SCCG 2008; Conference date - 21 April 2008 - 23 April 2008; Conference code - 84797
dc.descriptionDionísio, Márcio - Scopus ID: 36090756800
dc.description.abstractThe increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural legal rules and an L-system to generate a list of interior rooms. The method is established with a framework specifically conceived to generate 2D floor plans and 3D models which allow the generation of multiple houses and interactive navigation.eng
dc.identifier.citationN. Rodrigues, M. Dionísio, A. Gonçalves, L. G. Magalhães, J. P. Moura, and A. Chalmers. 2008. Incorporating legal rules on procedural house generation. In Proceedings of the 24th Spring Conference on Computer Graphics (SCCG '08). Association for Computing Machinery, New York, NY, USA, 59–66. https://doi.org/10.1145/1921264.1921279.
dc.identifier.doi10.1145/1921264.1921279
dc.identifier.isbn978-1-60558-957-2
dc.identifier.urihttp://hdl.handle.net/10400.8/14422
dc.language.isoeng
dc.peerreviewedyes
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.hasversionhttps://dl.acm.org/doi/10.1145/1921264.1921279
dc.relation.ispartofProceedings of the 24th Spring Conference on Computer Graphics
dc.rights.uriN/A
dc.subjectProcedural Modelling
dc.subjectVirtual Environments
dc.subjectHouse Generation
dc.titleIncorporating legal rules on procedural house generationeng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2008-04
oaire.citation.conferencePlaceBudmerice, Slovakia
oaire.citation.endPage66
oaire.citation.startPage59
oaire.citation.titleProceedings - SCCG 2008: 24th Spring Conference on Computer Graphics
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameRodrigues
person.familyNameJosé Marques Gonçalves
person.givenNameNuno Carlos Sousa
person.givenNameAlexandrino
person.identifier.ciencia-id8619-41F3-CC65
person.identifier.ciencia-id0F12-C50E-BFE2
person.identifier.orcid0000-0002-0953-6018
person.identifier.orcid0000-0002-5966-3218
person.identifier.scopus-author-id35092342500
relation.isAuthorOfPublicatione4ddd3ee-555b-46e2-8663-8d1b6d9a16f8
relation.isAuthorOfPublication1114eda0-de42-4761-94ca-b48f98fc811f
relation.isAuthorOfPublication.latestForDiscoverye4ddd3ee-555b-46e2-8663-8d1b6d9a16f8

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Incorporating legal rules on procedural house generation.pdf
Size:
1.95 MB
Format:
Adobe Portable Document Format
Description:
The increasing demand for larger and more complex virtual models arising from different areas (e.g. design of virtual cities, video games and computer animated movies) creates the need for efficient computer algorithms able to generate them automatically. This paper presents a method for automatic generation of traversable houses, using architectural legal rules and an L-system to generate a list of interior rooms. The method is established with a framework specifically conceived to generate 2D floor plans and 3D models which allow the generation of multiple houses and interactive navigation.
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.32 KB
Format:
Item-specific license agreed upon to submission
Description: