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Accessibility in Software Engineering: Pursuing the Mainstream from a Classroom

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Abstract(s)

Though equal access to all digital devices, content and applications should be ensured by default in the Digital Age, reality has yet to match this ideal, despite the numerous efforts to raise awareness of the problem. For the visually impaired, the existence of e-accessibility issues represents a barrier that, in the majority of situations, cannot be overcome. Nevertheless, this group of individuals still insists on using digital devices, to carry out tasks from their daily lives, such as reading and writing e-mails, reading news and weather websites, and using social networks. This assumption has been validated through a survey completed by 29 blind or partially sighted individuals. Considering that the lack of depth of knowledge in developers constitutes one of the most significant constraints to the development of accessibility software and digital content, the proposal for “slide 0” to be included as an educational resource, when developers are learning how to engineer software, is discussed later in the paper. This contribution, if precisely focused on the various types of software projects, would represent a novel addition to the existing scientific literature, but also a comprehensive aid to the inclusion of e-accessibility when lecturing experts on software engineering.

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Graphical user interface Software Digital accessibility Web accessibility Software accessibility Software engineering

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Citation

Silva, J., Gonçalves, R., Martins, J., Branco, F., Pereira, A. (2018). Accessibility in Software Engineering: Pursuing the Mainstream from a Classroom. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Learning and Teaching. LCT 2018. Lecture Notes in Computer Science(), vol 10925. Springer, Cham. https://doi.org/10.1007/978-3-319-91152-6_39

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