Publication
UAV Proposal for Real-Time Online Gaming to Reduce Stress
dc.contributor.author | Safadinho, David | |
dc.contributor.author | Ramos, João | |
dc.contributor.author | Ribeiro, Roberto | |
dc.contributor.author | Pereira, António Manuel de Jesus | |
dc.date.accessioned | 2025-05-21T14:27:42Z | |
dc.date.available | 2025-05-21T14:27:42Z | |
dc.date.issued | 2018-06 | |
dc.description.abstract | Sports practice is a common way people find to relieve the high stress levels. Sometimes it is impossible to move around and look for a place to do that, but the new technologies allow the practice of sports and recreational activities afar through the internet, in a comfortable way. The technological progress is responsible for the virtualization of many tasks. Nowadays, online multiplayer games try to be real, but they only focus on scenery virtualizations. As we know there already exists various UAV competitions, but sometimes, due to the many rules imposed by the aerial space, it isn't possible and safe to train when and where we want. To promote a better quality of life, it is being developed a platform with a totally distributed architecture based on the Internet of Drones concept, as it is shown in this article, that will allow the control of real unmanned aerial vehicles at anytime, from anywhere. The solution is composed by a high-scalability and a low-cost modeling system that will permit UAV users to practice their control skills in a comfortable and safe way. This interaction with a real vehicle will relieve the high stress levels caused by daily life. | por |
dc.identifier.citation | D. Safadinho, J. Ramos, R. Ribeiro and A. M. de Jesus Pereira, "UAV Proposal for Real-Time Online Gaming to Reduce Stress," 2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW), Thessaloniki, Greece, 2018, pp. 1-6, doi: 10.1109/TISHW.2018.8559543. | |
dc.identifier.doi | 10.1109/tishw.2018.8559543 | |
dc.identifier.isbn | 978-1-5386-8455-9 | |
dc.identifier.uri | http://hdl.handle.net/10400.8/12955 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | IEEE | |
dc.relation | UID/CEC/04524/2016 | |
dc.relation.hasversion | https://ieeexplore.ieee.org/abstract/document/8559543 | |
dc.relation.ispartof | 2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Service-Oriented Architecture | |
dc.subject | Internet of Drones (IoD) | |
dc.subject | A System Architecture UAV | |
dc.subject | Multi-UAV System Architecture | |
dc.subject | “Anytime | |
dc.subject | Anywhere” | |
dc.subject | Unmanned aerial vehicles | |
dc.subject | Internet of Things (IoT) | |
dc.title | UAV Proposal for Real-Time Online Gaming to Reduce Stress | |
dc.type | conference paper | |
dspace.entity.type | Publication | |
oaire.citation.conferenceDate | 2018-06 | |
oaire.citation.conferencePlace | Thessaloniki, Greece | |
oaire.citation.title | 2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) | |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
person.familyName | Ribeiro | |
person.givenName | Roberto | |
person.identifier.ciencia-id | 7F12-40BA-57CD | |
person.identifier.orcid | 0000-0003-1547-4674 | |
relation.isAuthorOfPublication | 6493da0a-02ae-4b46-a5a0-68fba3f05f5d | |
relation.isAuthorOfPublication.latestForDiscovery | 6493da0a-02ae-4b46-a5a0-68fba3f05f5d |
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