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UAV Proposal for Real-Time Online Gaming to Reduce Stress

dc.contributor.authorSafadinho, David
dc.contributor.authorRamos, João
dc.contributor.authorRibeiro, Roberto
dc.contributor.authorPereira, António Manuel de Jesus
dc.date.accessioned2025-05-21T14:27:42Z
dc.date.available2025-05-21T14:27:42Z
dc.date.issued2018-06
dc.description.abstractSports practice is a common way people find to relieve the high stress levels. Sometimes it is impossible to move around and look for a place to do that, but the new technologies allow the practice of sports and recreational activities afar through the internet, in a comfortable way. The technological progress is responsible for the virtualization of many tasks. Nowadays, online multiplayer games try to be real, but they only focus on scenery virtualizations. As we know there already exists various UAV competitions, but sometimes, due to the many rules imposed by the aerial space, it isn't possible and safe to train when and where we want. To promote a better quality of life, it is being developed a platform with a totally distributed architecture based on the Internet of Drones concept, as it is shown in this article, that will allow the control of real unmanned aerial vehicles at anytime, from anywhere. The solution is composed by a high-scalability and a low-cost modeling system that will permit UAV users to practice their control skills in a comfortable and safe way. This interaction with a real vehicle will relieve the high stress levels caused by daily life.por
dc.identifier.citationD. Safadinho, J. Ramos, R. Ribeiro and A. M. de Jesus Pereira, "UAV Proposal for Real-Time Online Gaming to Reduce Stress," 2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW), Thessaloniki, Greece, 2018, pp. 1-6, doi: 10.1109/TISHW.2018.8559543.
dc.identifier.doi10.1109/tishw.2018.8559543
dc.identifier.isbn978-1-5386-8455-9
dc.identifier.urihttp://hdl.handle.net/10400.8/12955
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE
dc.relationUID/CEC/04524/2016
dc.relation.hasversionhttps://ieeexplore.ieee.org/abstract/document/8559543
dc.relation.ispartof2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectService-Oriented Architecture
dc.subjectInternet of Drones (IoD)
dc.subjectA System Architecture UAV
dc.subjectMulti-UAV System Architecture
dc.subject“Anytime
dc.subjectAnywhere”
dc.subjectUnmanned aerial vehicles
dc.subjectInternet of Things (IoT)
dc.titleUAV Proposal for Real-Time Online Gaming to Reduce Stress
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2018-06
oaire.citation.conferencePlaceThessaloniki, Greece
oaire.citation.title2018 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameRibeiro
person.givenNameRoberto
person.identifier.ciencia-id7F12-40BA-57CD
person.identifier.orcid0000-0003-1547-4674
relation.isAuthorOfPublication6493da0a-02ae-4b46-a5a0-68fba3f05f5d
relation.isAuthorOfPublication.latestForDiscovery6493da0a-02ae-4b46-a5a0-68fba3f05f5d

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