Publication
On the Expeditious Modelling of Buildings
| datacite.subject.fos | Ciências Naturais::Ciências da Computação e da Informação | |
| datacite.subject.sdg | 08:Trabalho Digno e Crescimento Económico | |
| datacite.subject.sdg | 09:Indústria, Inovação e Infraestruturas | |
| datacite.subject.sdg | 10:Reduzir as Desigualdades | |
| dc.contributor.author | Santos, Diana | |
| dc.contributor.author | Dionísio, Márcio | |
| dc.contributor.author | Rodrigues, Nuno | |
| dc.contributor.author | Pereira, António | |
| dc.date.accessioned | 2025-12-12T12:08:13Z | |
| dc.date.available | 2025-12-12T12:08:13Z | |
| dc.date.issued | 2010-03 | |
| dc.description | Dionísio, Márcio - Scopus ID: 36090756800 | |
| dc.description | Conference date - 25 March 2010 - 26 March 2010; Conference code - 80500 | |
| dc.description | EISBN - 978-1-4244-6332-9 | |
| dc.description.abstract | The active creation of buildings as recently been the focus of the creation of virtual urban environments due to the countless advantages it presents in areas such as architecture, cinema and video games, and even in several commercial applications. The present paper demonstrates a quick method for the creation of 3D building models from floor plans and other data (for example, photographs) that allow the user to create complete models ready for virtual visits in a matter of minutes. These models represent buildings with great detail levels, defining exterior and interior base geometries and allowing the representation and placement of typical house features, such as furniture and material types. The presented method is reinforced with its testing and implementation in a software prototype destined for the real estate market with which the models used throughout this article were produced. | eng |
| dc.description.sponsorship | The research described in this paper has been partially funded by the National Strategic Reference Framework (NSRF) which constitutes the framing for the application of the Community’s policy for economic and social cohesion in Portugal for the 2007-2013 period. | |
| dc.identifier.citation | D. Santos, M. Dionísio, N. Rodrigues and A. Pereira, "On the Expeditious Modelling of Buildings," 2010 Second International Conference on Games and Virtual Worlds for Serious Applications, Braga, Portugal, 2010, pp. 60-67, doi: https://doi.org/10.1109/VS-GAMES.2010.23. | |
| dc.identifier.doi | 10.1109/vs-games.2010.23 | |
| dc.identifier.isbn | 978-1-4244-6331-2 | |
| dc.identifier.isbn | 978-1-4244-6332-9 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/15009 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE Canada | |
| dc.relation.hasversion | https://ieeexplore.ieee.org/document/5460134 | |
| dc.relation.ispartof | 2010 Second International Conference on Games and Virtual Worlds for Serious Applications | |
| dc.rights.uri | N/A | |
| dc.subject | Virtual environments | |
| dc.subject | modelling of buildings | |
| dc.subject | procedural modelling | |
| dc.subject | 2D floor plans | |
| dc.title | On the Expeditious Modelling of Buildings | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2010-03 | |
| oaire.citation.conferencePlace | Braga, Portugal | |
| oaire.citation.endPage | 67 | |
| oaire.citation.startPage | 60 | |
| oaire.citation.title | 2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010 | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Sousa Santos | |
| person.familyName | Rodrigues | |
| person.familyName | Pereira | |
| person.givenName | Diana Sofia | |
| person.givenName | Nuno Carlos Sousa | |
| person.givenName | António | |
| person.identifier.ciencia-id | 8619-41F3-CC65 | |
| person.identifier.ciencia-id | E215-4F0F-33EC | |
| person.identifier.orcid | 0000-0002-7122-5149 | |
| person.identifier.orcid | 0000-0002-0953-6018 | |
| person.identifier.orcid | 0000-0001-5062-1241 | |
| person.identifier.rid | M-6163-2013 | |
| person.identifier.scopus-author-id | 7402230199 | |
| relation.isAuthorOfPublication | f166ec55-19e4-4e72-a190-4e8e44f9eb52 | |
| relation.isAuthorOfPublication | e4ddd3ee-555b-46e2-8663-8d1b6d9a16f8 | |
| relation.isAuthorOfPublication | 6320b167-2323-4699-bf04-9288d3f603c0 | |
| relation.isAuthorOfPublication.latestForDiscovery | f166ec55-19e4-4e72-a190-4e8e44f9eb52 |
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- The active creation of buildings as recently been the focus of the creation of virtual urban environments due to the countless advantages it presents in areas such as architecture, cinema and video games, and even in several commercial applications. The present paper demonstrates a quick method for the creation of 3D building models from floor plans and other data (for example, photographs) that allow the user to create complete models ready for virtual visits in a matter of minutes. These models represent buildings with great detail levels, defining exterior and interior base geometries and allowing the representation and placement of typical house features, such as furniture and material types. The presented method is reinforced with its testing and implementation in a software prototype destined for the real estate market with which the models used throughout this article were produced.
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