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TeenPower: Measuring the effectiveness of an intervention program and engaging adolescents towards physical activities using location-aware gamification

dc.contributor.authorAlves, Rodrigo
dc.contributor.authorCarvalho, Marta
dc.contributor.authorReis, Catarina
dc.date.accessioned2019-04-26T10:09:55Z
dc.date.available2019-04-26T10:09:55Z
dc.date.issued2019-02-22
dc.descriptionAcknowledgement This paper is on behalf of the TeenPower research group. We acknowledge the Polytechnic Institutes of Leiria, Santarém and Castelo Branco, the Municipality of Leiria (City Hall), and all members, institutions and students involved in the project. This project is co-funded by the European Regional Development Fund, under the Portugal 2020 Program, through COMPETE 2020 (POCI-01-0145-FEDER-23557).
dc.description.abstractAdolescents, reportedly, easily adopt a sedentary lifestyle and unhealthy behaviors easily carried into adulthood. Prevention is one of the few viable ways to contain the current epidemic percentages of overweight and obesity. The TeenPower Project has created an intervention program that relies on a mHealth platform to engage teenagers into embracing healthier lifestyle behaviors. Although the program is already fully deployed in some schools, further work is necessary to continue to encourage adolescents into long lasting behavioral changes. It is necessary to measure the effectiveness of this intervention program by analyzing the data generated by the adolescent’s usage of the platform. This analysis may also support the decision-making process of health professionals when planning the future of the intervention program. On the other hand, gamification, the use of game-like rewards and incentives, paired with desired behaviors to increase motivations, is starting to be integrated in the mobile application as a way to engage to adolescents in the platform.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1109/ENBENG.2019.8692455pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.8/3934
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEE Xplorept_PT
dc.relationPOCI-01-0145-FEDER-023557pt_PT
dc.subjectTeenpowerpt_PT
dc.subjectAdolescentpt_PT
dc.subjectObesitypt_PT
dc.subjectApppt_PT
dc.subjectBackofficept_PT
dc.subjectMonitoringpt_PT
dc.subjectData visualizationpt_PT
dc.titleTeenPower: Measuring the effectiveness of an intervention program and engaging adolescents towards physical activities using location-aware gamificationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceLisboa - Portugalpt_PT
oaire.citation.endPage4pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title2019 IEEE 6th Portuguese Meeting on Bioengineering (ENBENG)pt_PT
person.familyNameFERREIRA VIVEIROS TAVARES DOS REIS
person.givenNameCATARINA ISABEL
person.identifier.ciencia-idEF1B-E7A3-4252
person.identifier.orcid0000-0003-1529-629X
rcaap.rightsrestrictedAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationccf98646-460f-466b-9728-2394fa6e744b
relation.isAuthorOfPublication.latestForDiscoveryccf98646-460f-466b-9728-2394fa6e744b

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