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Serious Games for seniors: Learning safe behaviors on the web: Position paper

datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
datacite.subject.sdg04:Educação de Qualidade
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorBernardino, Iolanda
dc.contributor.authorBaptista, Ricardo José Vieira
dc.contributor.authorAlmeida, José Manuel Emiliano Bidarra de
dc.contributor.authorSão Mamede, José Henrique Pereira
dc.date.accessioned2026-02-25T18:00:04Z
dc.date.available2026-02-25T18:00:04Z
dc.date.issued2021-06
dc.descriptionEISBN - 978-989-54659-1-0
dc.descriptionConference date - 23 June 2021 - 26 June 2021; Conference code - 170402
dc.description.abstractIn a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem-lack of knowledge that seniors have on the online threats and promoting an action-the Serious Game played to teach and motivate the senior to become safer online.eng
dc.identifier.citationI. Bernardino, R. J. Vieira Baptista, J. M. E. B. de Almeida and J. H. P. São Mamede, "Serious Games for seniors: Learning safe behaviors on the web : Position paper," 2021 16th Iberian Conference on Information Systems and Technologies (CISTI), Chaves, Portugal, 2021, pp. 1-4, doi: https://doi.org/10.23919/CISTI52073.2021.9476310.
dc.identifier.doi10.23919/cisti52073.2021.9476310
dc.identifier.eissn2166-0735
dc.identifier.isbn978-1-6654-3022-7
dc.identifier.isbn978-989-54659-1-0
dc.identifier.issn2166-0727
dc.identifier.urihttp://hdl.handle.net/10400.8/15712
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE Canada
dc.relation.hasversionhttps://ieeexplore.ieee.org/document/9476310
dc.relation.ispartof2021 16th Iberian Conference on Information Systems and Technologies (CISTI)
dc.rights.uriN/A
dc.subjectseniors
dc.subjectolder people
dc.subjectserious games
dc.subjecteducation games
dc.subjectcybersecurity
dc.subjectdigital skills
dc.titleSerious Games for seniors: Learning safe behaviors on the web: Position papereng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2021-06
oaire.citation.conferencePlaceChaves, Portugal
oaire.citation.titleIberian Conference on Information Systems and Technologies, CISTI
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameBernardino
person.givenNameIolanda
person.identifier.orcid0000-0002-3956-4554
relation.isAuthorOfPublicationab275613-b136-4bcc-99c4-1a0d224a484d
relation.isAuthorOfPublication.latestForDiscoveryab275613-b136-4bcc-99c4-1a0d224a484d

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In a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem-lack of knowledge that seniors have on the online threats and promoting an action-the Serious Game played to teach and motivate the senior to become safer online.
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