Publicação
Serious Games for seniors: Learning safe behaviors on the web: Position paper
| datacite.subject.fos | Ciências Naturais::Ciências da Computação e da Informação | |
| datacite.subject.sdg | 04:Educação de Qualidade | |
| datacite.subject.sdg | 10:Reduzir as Desigualdades | |
| dc.contributor.author | Bernardino, Iolanda | |
| dc.contributor.author | Baptista, Ricardo José Vieira | |
| dc.contributor.author | Almeida, José Manuel Emiliano Bidarra de | |
| dc.contributor.author | São Mamede, José Henrique Pereira | |
| dc.date.accessioned | 2026-02-25T18:00:04Z | |
| dc.date.available | 2026-02-25T18:00:04Z | |
| dc.date.issued | 2021-06 | |
| dc.description | EISBN - 978-989-54659-1-0 | |
| dc.description | Conference date - 23 June 2021 - 26 June 2021; Conference code - 170402 | |
| dc.description.abstract | In a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem-lack of knowledge that seniors have on the online threats and promoting an action-the Serious Game played to teach and motivate the senior to become safer online. | eng |
| dc.identifier.citation | I. Bernardino, R. J. Vieira Baptista, J. M. E. B. de Almeida and J. H. P. São Mamede, "Serious Games for seniors: Learning safe behaviors on the web : Position paper," 2021 16th Iberian Conference on Information Systems and Technologies (CISTI), Chaves, Portugal, 2021, pp. 1-4, doi: https://doi.org/10.23919/CISTI52073.2021.9476310. | |
| dc.identifier.doi | 10.23919/cisti52073.2021.9476310 | |
| dc.identifier.eissn | 2166-0735 | |
| dc.identifier.isbn | 978-1-6654-3022-7 | |
| dc.identifier.isbn | 978-989-54659-1-0 | |
| dc.identifier.issn | 2166-0727 | |
| dc.identifier.uri | http://hdl.handle.net/10400.8/15712 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | IEEE Canada | |
| dc.relation.hasversion | https://ieeexplore.ieee.org/document/9476310 | |
| dc.relation.ispartof | 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) | |
| dc.rights.uri | N/A | |
| dc.subject | seniors | |
| dc.subject | older people | |
| dc.subject | serious games | |
| dc.subject | education games | |
| dc.subject | cybersecurity | |
| dc.subject | digital skills | |
| dc.title | Serious Games for seniors: Learning safe behaviors on the web: Position paper | eng |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| oaire.citation.conferenceDate | 2021-06 | |
| oaire.citation.conferencePlace | Chaves, Portugal | |
| oaire.citation.title | Iberian Conference on Information Systems and Technologies, CISTI | |
| oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
| person.familyName | Bernardino | |
| person.givenName | Iolanda | |
| person.identifier.orcid | 0000-0002-3956-4554 | |
| relation.isAuthorOfPublication | ab275613-b136-4bcc-99c4-1a0d224a484d | |
| relation.isAuthorOfPublication.latestForDiscovery | ab275613-b136-4bcc-99c4-1a0d224a484d |
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- In a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem-lack of knowledge that seniors have on the online threats and promoting an action-the Serious Game played to teach and motivate the senior to become safer online.
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