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Impulse response upmixing using particle systems

datacite.subject.fosEngenharia e Tecnologia::Outras Engenharias e Tecnologias
datacite.subject.fosHumanidades::Artes
datacite.subject.sdg08:Trabalho Digno e Crescimento Económico
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg10:Reduzir as Desigualdades
dc.contributor.authorFonseca, Nuno
dc.date.accessioned2025-07-04T11:55:32Z
dc.date.available2025-07-04T11:55:32Z
dc.date.issued2014-10
dc.description.abstractWith the increase of the computational power of DSP's and CPU's, impulse responses (IR) and the convolution process are becoming a very popular approach to recreate some audio effects like reverb. But although many IR repositories exist, most IR consider only mono or stereo. This paper presents an approach for impulse response upmixing using particle systems. Using a reverse engineering process, a particle system is created, capable of reproducing the original impulse response. By re-rendering the obtained particle system with virtual microphones, an upmixing result can be obtained. Depending on the type of virtual microphone, several different output formats can be supported, ranging from stereo to surround, and including binaural support, Ambisonics or even custom speaker scenarios (VBAP).eng
dc.identifier.citationFonseca, Nuno; 2014; Impulse Response Upmixing Using Particle Systems [PDF]; ESTG/CIIC, Polytechnic Institute of Leiria, Leiria, Portugal; Paper 9100; Available from: https://aes2.org/publications/elibrary-page/?id=17423.
dc.identifier.urihttp://hdl.handle.net/10400.8/13530
dc.language.isoeng
dc.peerreviewedno
dc.publisherAudio Engineering Society
dc.relation.hasversionhttps://aes2.org/publications/elibrary-page/?id=17423
dc.rights.uriN/A
dc.subjectMicrophones
dc.subjectReverse engineering
dc.subjectA-particles
dc.subjectAmbisonics
dc.subjectAudio effects
dc.subjectComputational power
dc.subjectOutput formats
dc.subjectParticle systems
dc.subjectReverse engineering process
dc.subjectVirtual microphone
dc.subjectImpulse response
dc.titleImpulse response upmixing using particle systemseng
dc.typeconference paper
dspace.entity.typePublication
oaire.citation.conferenceDate2014-10
oaire.citation.conferencePlaceLos Angeles, California, USA
oaire.citation.endPage6
oaire.citation.startPage1
oaire.citation.title137th Audio Engineering Society Convention 2014
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFonseca
person.givenNameNuno
person.identifier.orcid0000-0002-0769-5306
relation.isAuthorOfPublication5203623c-18fa-4e28-b172-064dd133f026
relation.isAuthorOfPublication.latestForDiscovery5203623c-18fa-4e28-b172-064dd133f026

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Even with current audio technology, many sound design tasks present practical constraints in terms of layering sounds, creating sound variations, fragmenting sound and ensuring space distribution, especially when trying to handle highly complex scenarios with a significant number of audio sources. This paper presents the use of particles systems and virtual microphones, as a new approach to sound design, allowing the mixing of thousands or even millions of sound sources, without requiring laborious work and providing a true coherence between sound and space, with support for several surround formats, Ambisonics, Binaural, and even partial Dolby Atmos support. By controlling a particle system, instead of individual sound sources, a high number of sounds can be easily spread over a virtual space. By adding movement or random audio effects, even complex scenarios can be created.
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