Frade, Miguelde Vega, F. FernandezCotta, Carlos2013-10-072013-10-072010Frade, Miguel; de Vega, F. Fernandez; Cotta, Carlos. Evolution of artificial terrains for video games based on obstacles edge length, Trabalho apresentado em 2010 IEEE Congress on Evolutionary Computation (CEC), In IEEE Congress on Evolutionary Computation, Barcelona, Spain, 2010.978-1-4244-6909-3http://hdl.handle.net/10400.8/917engArtificial terrainsGenetic programmingEvolution of artificial terrains for video games based on obstacles edge lengthconference object2013-10-04