Fonseca, NunoFonseca, Nuno2026-01-272026-01-272015Fonseca, N. (2015). Hybrid channel-object approach for cinema post-production using particle systems. In Proceedings of the 139th Audio Engineering Society International Convention (Oct. 29 – Nov. 1, 2015, New York, NY, USA) (Vol. 1–2, pp. …). Audio Engineering Society. ISBN 9781510817197.978-1-5108-1719-7http://hdl.handle.net/10400.8/15515139th Audio Engineering Society International Convention 2015 Date/Location: 29 October - 1 November 2015, New York, USA. Pages: 1,132 (2 Vols) Conference code: 118525 https://www.proceedings.com/content/028/028929webtoc.pdfConference name: 139th Audio Engineering Society International Convention, AES 2015, New York, 29 October 2015 - 1 November 2015Conference code: 118525Particle systems are a new sound design approach that is receiving some attention from the cinema community due to the ability to handle thousands of sound sources simultaneously. Unfortunately, current immersive object-based audio formats are not prepared for such scale, forcing sound designers to use traditional channel-based audio approaches. This paper presents a hybrid approach that tries to merge the advantages of both object-based audio and channel-based audio. By using audio-objects with static positions, a high number of virtual "speaker channels" can be created, adding more space resolution than traditional channel-based formats, and allowing the mix of thousands of sounds. The proposed method can be used not only with particle systems software, but also on object-based audio down-mixing processes or even in high-demanding audio post-production workflows.engHybrid approachHybrid channelsMixing processParticle systemsProduction workflowsSound designsSpace resolutionsStatic positionsHybrid channel-object approach for cinema post-production using particle systems139th Audio Engineering Society International Convention, AES 2015conference paper