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Browsing by Author Frade, Miguel

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Issue DateTitleAuthor(s)
2012Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraintsFrade, Miguel; Fernandez de Vega, Francisco; Cotta, Carlos
2009Breeding terrains with genetic terrain programming: the evolution of terrain generatorsFrade, Miguel; Fernandéz de Vega, Francisco; Cotta, Carlos
2010Evolution of artificial terrains for video games based on obstacles edge lengthFrade, Miguel; de Vega, F. Fernandez; Cotta, Carlos
23-Nov-2012Evolving artificial terrains with automated genetic terrain programingFrade, Miguel
Jun-2008Genetic terrain programmingFrade, Miguel
Apr-2008Genetic terrain programming: an aesthetic approach to terrain generationFrade, Miguel; Fernandéz de Vega, Francisco; Cotta, Carlos
Jun-2008GenTP: uma ferramenta interactiva para a geração artificial de terrenosFrade, Miguel; Fernandéz de Vega, Francisco; Cotta, Carlos
Showing results 1 to 7 of 7

 


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